That was an, ummm, interesting post Aqualung.
Don;t get me wrong, btw... I am still into SP games, and intend that there will be future AU courses with same.
It just seems that the current action is in PBEM MP, so let's take advantage!
Responding to some other thoughts:
Modo, NM & Krill: I'm sure you know my attitude, i.e., that even it's run as a tournament, we put our own unique AU stamp on it... ya know, not so much about *winning* as about mutually getting better and having fun. That means also taht the course objective is not just to win, but should be something more. For instance, when Nathan kicked my *ss in 601, I still had a great time, and learned a great lesson about how the tiniest edges can be exploited into dramatic effects.
The pirate: Yes, Sir Ralph is quite correct... you'll be surprised at how easy it is to get involved in a PBEM.
NM: Yes, I think the AU Mod is still quite worthwhile. I don't think it will be much of a deterrent.
And last but not least, to Aqualung I say:
Quasi-god? QUASI-GOD??!!!
Don;t get me wrong, btw... I am still into SP games, and intend that there will be future AU courses with same.
It just seems that the current action is in PBEM MP, so let's take advantage!
Responding to some other thoughts:
Modo, NM & Krill: I'm sure you know my attitude, i.e., that even it's run as a tournament, we put our own unique AU stamp on it... ya know, not so much about *winning* as about mutually getting better and having fun. That means also taht the course objective is not just to win, but should be something more. For instance, when Nathan kicked my *ss in 601, I still had a great time, and learned a great lesson about how the tiniest edges can be exploited into dramatic effects.
The pirate: Yes, Sir Ralph is quite correct... you'll be surprised at how easy it is to get involved in a PBEM.
NM: Yes, I think the AU Mod is still quite worthwhile. I don't think it will be much of a deterrent.
And last but not least, to Aqualung I say:
Quasi-god? QUASI-GOD??!!!
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