Welcome to the third C3C Apolyton University class: Pillage and Plunder. In AU 503 we will learn how to bring the AI to its knees using hit-and run tactics. Pillaging and worker stealing will allow you to destroy the economy of your neighbors while yours prospers.
The Chasqui scout is not a cost-effective unit for fighting, but due to its high movement it can be used for pillaging. A textbook example of this strategy can be found in Aeson’s game in Testing the Jaguar Warrior. You are strongly encouraged to read that thread before attempting AU 503.
Note that there are no special restrictions for this game. You are free to play as you like. However, you might find that ancient-age pillaging tactics might give your Incas the best chance for victory on this map.
Another element of the game we shall be investigating in AU 503 will be a start without immediate access to fresh water with an agricultural Civilization. The Agricultural trait is hailed as the best trait in Civ3, but is it still useful even when we don’t start next to a river?
Finally, we will keep an eye on the availability of resources, and how it affects our strategic decisions and our relationships with the AI. AU mod version 1.05 has increased the appearance ratio of coal, so this game (even the stock rules version) has more coal than an average C3C map.
Good luck! May you enjoy Aeson-like pillaging tactics and may we enjoy Catt-like DARs.
Game parameters:
Pachacuti of the Incas (Chasqui Scout)
Size: Standard
Form: Continents, 70% water.
Climate: Arid, Warm, 3 billion years.
Barbarians: Roaming
Difficulty: Regent to Sid.
Note: This game is probably harder than average for a given level.
Links to DAR threads
DAR1: Up to 2150 BC
DAR2: Up to 1000 BC
DAR3: Contact with all civilizations
DAR4: Steam Power
DAR5: Flight
DAR6: Endgame
Post-game comments
The Chasqui scout is not a cost-effective unit for fighting, but due to its high movement it can be used for pillaging. A textbook example of this strategy can be found in Aeson’s game in Testing the Jaguar Warrior. You are strongly encouraged to read that thread before attempting AU 503.
Note that there are no special restrictions for this game. You are free to play as you like. However, you might find that ancient-age pillaging tactics might give your Incas the best chance for victory on this map.
Another element of the game we shall be investigating in AU 503 will be a start without immediate access to fresh water with an agricultural Civilization. The Agricultural trait is hailed as the best trait in Civ3, but is it still useful even when we don’t start next to a river?
Finally, we will keep an eye on the availability of resources, and how it affects our strategic decisions and our relationships with the AI. AU mod version 1.05 has increased the appearance ratio of coal, so this game (even the stock rules version) has more coal than an average C3C map.
Good luck! May you enjoy Aeson-like pillaging tactics and may we enjoy Catt-like DARs.
Game parameters:
Pachacuti of the Incas (Chasqui Scout)
Size: Standard
Form: Continents, 70% water.
Climate: Arid, Warm, 3 billion years.
Barbarians: Roaming
Difficulty: Regent to Sid.
Note: This game is probably harder than average for a given level.
Links to DAR threads
DAR1: Up to 2150 BC
DAR2: Up to 1000 BC
DAR3: Contact with all civilizations
DAR4: Steam Power
DAR5: Flight
DAR6: Endgame
Post-game comments
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