The problem
When going for a space victory, the human player basically needs to do two things: a) be the first to research most of the techs needed as a prereq for spaceship parts (so that the AI won't start them first) and b) have some cities with decent production (40-80 shields) to churn out SS parts (so that the AI won't finish them first). To be precise, you need to research 12 modern techs out of 17 for a space vicory (this was only 10 in PTW, but C3C introduced the Minitaturization/Robotics line as an SS prereq) and to invest 3200 shields (4*160 + 4*320 + 2*640) to actually build the 10 SS parts (same as in PTW).
Normally, going for a specific kind of victory involves some opportunity costs, e.g. if I'm aiming for early domination, my culture often will be inferior. The main opportunity costs of a space victory are obviously the shields that I can't invest in, say, a bunch of Modern Armor to cripple one of the surviving AI's, e.g. the one that is most likely to compete in a space victory.
The problem, as I see it, is that the actual no. of SS part shields isn't much of a sacrifice. I assert that a human player that has made it to the modern age has at least 15 cities (assuming a pure 'builder' style of play) and an empire-wide production of about 400 shields per turn (after waste). (This assumes one city with about 80 shields per turn, 2 cities with about 40 shields pt and 12 cities with about 20 shields pt.) In other words, the empire production of about eight turns equals the shields needed for a space vicory. As the typical research time for the needed modern techs is at least 30-40 turns (even if you get some techs by trading with your main AI rival), the human player basically has the freedom to build SS parts and a bunch of Modern Armor at the same time. That's not much of an interesting choice.
Possible solution
Increase the shield costs of SS parts by about 50% (from 160/320/640 to 250/500/1000). This forces the 'builder' player to sacrifice about a third of his/her shield production when going for a space victory, and makes waging offensive war in parallel more difficult. Also, now there's the viable option to save cash, go for Robotics ASAP and rush some Manufacturing Plants to speed up building SS parts. As for the AI - it should still go for a space victory with +50% shield costs (at least it did in PTW, as tested by myself).
(A drawback of this suggestion is that OCC and 5CC space victories will be much harder, but while I admire the skills needed to win under these self-imposed restrictions, I don't think that OCC and the like should affect the adoption of a specific rule change.)
Note: The suggested change was part of former versions of the AU mod (vanilla Civ3 and PTW).
What do you think?
When going for a space victory, the human player basically needs to do two things: a) be the first to research most of the techs needed as a prereq for spaceship parts (so that the AI won't start them first) and b) have some cities with decent production (40-80 shields) to churn out SS parts (so that the AI won't finish them first). To be precise, you need to research 12 modern techs out of 17 for a space vicory (this was only 10 in PTW, but C3C introduced the Minitaturization/Robotics line as an SS prereq) and to invest 3200 shields (4*160 + 4*320 + 2*640) to actually build the 10 SS parts (same as in PTW).
Normally, going for a specific kind of victory involves some opportunity costs, e.g. if I'm aiming for early domination, my culture often will be inferior. The main opportunity costs of a space victory are obviously the shields that I can't invest in, say, a bunch of Modern Armor to cripple one of the surviving AI's, e.g. the one that is most likely to compete in a space victory.
The problem, as I see it, is that the actual no. of SS part shields isn't much of a sacrifice. I assert that a human player that has made it to the modern age has at least 15 cities (assuming a pure 'builder' style of play) and an empire-wide production of about 400 shields per turn (after waste). (This assumes one city with about 80 shields per turn, 2 cities with about 40 shields pt and 12 cities with about 20 shields pt.) In other words, the empire production of about eight turns equals the shields needed for a space vicory. As the typical research time for the needed modern techs is at least 30-40 turns (even if you get some techs by trading with your main AI rival), the human player basically has the freedom to build SS parts and a bunch of Modern Armor at the same time. That's not much of an interesting choice.
Possible solution
Increase the shield costs of SS parts by about 50% (from 160/320/640 to 250/500/1000). This forces the 'builder' player to sacrifice about a third of his/her shield production when going for a space victory, and makes waging offensive war in parallel more difficult. Also, now there's the viable option to save cash, go for Robotics ASAP and rush some Manufacturing Plants to speed up building SS parts. As for the AI - it should still go for a space victory with +50% shield costs (at least it did in PTW, as tested by myself).
(A drawback of this suggestion is that OCC and 5CC space victories will be much harder, but while I admire the skills needed to win under these self-imposed restrictions, I don't think that OCC and the like should affect the adoption of a specific rule change.)
Note: The suggested change was part of former versions of the AU mod (vanilla Civ3 and PTW).
What do you think?
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