Originally posted by nbarclay
I don't view it as the AU's Mod's proper role to go around saying, "This civ doesn't need an uber UU, so weakening its UU is fine," or, "That civ needs a good UU, so lets make its UU better." Once we go down that path, the feel of the stock game goes completely out the window
I don't view it as the AU's Mod's proper role to go around saying, "This civ doesn't need an uber UU, so weakening its UU is fine," or, "That civ needs a good UU, so lets make its UU better." Once we go down that path, the feel of the stock game goes completely out the window
Adding strategic options can take the form of making the weaker civs more attractive. This involves either making them better or by reducing the power of the stronger civs (yes, reducing the power of one thing can make another thing more attractive). There's no strategic decision in picking Agr. civs 19 times out of 20. When was the last time we saw someone post an example of a Mil. Archer-rush?
- not to mention all the time we'd have to spend trying to choose which civs "ought" to have how powerful UUs.
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