Ahh, hello there Brennus! Come! Sit! We have much to discuss!
I have decided to create a new world and I need your help. You see, I want to do a bit of an experiment, but I need someone who can report back to me; someone immortal. So I am sending you to this new creation to guide the Celts through the passage of time.
What's that? Alone? No, there will be others to overcome, as well as certain other.... obstacles you will need to deal with. Be not afraid! Seek out these other peoples and become wise in the ways of the world. Keep your people happy and they will serve you well. Use your knowledge of Agriculture to grow your lands and the yoke of Religion to keep your people content and productive.
You can overcome, but this is no fool's errand. Be vigilant and remember the Seven Pillars.
All of the links above were gleaned from the Must Read threads so you may have seen them already, but are generally worth a second look.
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Enough of that silliness, on to the fun!
This world is Standard size.
Both you the player and the AI will be exploring the power of Agriculture.
You, alone, though will be reexamining the Celts as a civ and the Gallic Swordsman as a UU.
Those that have been students of AU for some time might have a sense of deja vu. There was a PtW course titled AU 206: Gallic Glory. This is NOT the same map. The Celts, in light of their new Agricultural Trait and the, now, 40-shield Gallic Swordsman, are arguably more powerful than ever.
Map tweaking was kept to a minimum, though some was needed to help specific AIs and to make certain things interesting - at least I hope it works out interesting. No coal or oil was moved in the creation of this map.
This particular AU course is available in 3 versions - Stock C3C rules, AU Mod rules, and a semi-stock version that implements the Industrial Age tech tree as described in the 1.20 Patch readme that has been distributed. Included in each zipfile are 6 SAV files, one for each difficulty from Regent to Sid, so pick whichever "flavor" and level of the game you want to play.
Stock Rules AU 502 Save Files
Semi-stock 1.20 tech tree AU 502 Save Files
AU Mod v1.04 AU 502 Save Files
More info to come, but for now, I am running late and want to get this to you guys.
Until I get all the DAR threads up, a bit more info about this game can be found in the Spoiler Thread - there is a screenshot near the top of your starting location as well as some basic game settings information.
Unsure what Apolyton University is all about? The AU History 101 thread has some great quotes at the top of the first post and the AU Mod thread has a more detailed explanation as well as information on the Mod many AU students play with.
Many thanks go out to Thoth for testing this map out for a couple thousand years, and to Dominae and Rhothaerill for guidance in creating my first map.
I have decided to create a new world and I need your help. You see, I want to do a bit of an experiment, but I need someone who can report back to me; someone immortal. So I am sending you to this new creation to guide the Celts through the passage of time.
What's that? Alone? No, there will be others to overcome, as well as certain other.... obstacles you will need to deal with. Be not afraid! Seek out these other peoples and become wise in the ways of the world. Keep your people happy and they will serve you well. Use your knowledge of Agriculture to grow your lands and the yoke of Religion to keep your people content and productive.
You can overcome, but this is no fool's errand. Be vigilant and remember the Seven Pillars.
All of the links above were gleaned from the Must Read threads so you may have seen them already, but are generally worth a second look.
-------------
Enough of that silliness, on to the fun!
This world is Standard size.
Both you the player and the AI will be exploring the power of Agriculture.
You, alone, though will be reexamining the Celts as a civ and the Gallic Swordsman as a UU.
Those that have been students of AU for some time might have a sense of deja vu. There was a PtW course titled AU 206: Gallic Glory. This is NOT the same map. The Celts, in light of their new Agricultural Trait and the, now, 40-shield Gallic Swordsman, are arguably more powerful than ever.
Map tweaking was kept to a minimum, though some was needed to help specific AIs and to make certain things interesting - at least I hope it works out interesting. No coal or oil was moved in the creation of this map.
This particular AU course is available in 3 versions - Stock C3C rules, AU Mod rules, and a semi-stock version that implements the Industrial Age tech tree as described in the 1.20 Patch readme that has been distributed. Included in each zipfile are 6 SAV files, one for each difficulty from Regent to Sid, so pick whichever "flavor" and level of the game you want to play.
Stock Rules AU 502 Save Files
Semi-stock 1.20 tech tree AU 502 Save Files
AU Mod v1.04 AU 502 Save Files
More info to come, but for now, I am running late and want to get this to you guys.
Until I get all the DAR threads up, a bit more info about this game can be found in the Spoiler Thread - there is a screenshot near the top of your starting location as well as some basic game settings information.
Unsure what Apolyton University is all about? The AU History 101 thread has some great quotes at the top of the first post and the AU Mod thread has a more detailed explanation as well as information on the Mod many AU students play with.
Many thanks go out to Thoth for testing this map out for a couple thousand years, and to Dominae and Rhothaerill for guidance in creating my first map.
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