Just as humans use ships very, very effectively in a way in which AIs are programmed not to use them at all, the same is true for the extra food from the agricultural trait: Extra food gets converted to production by the agricultural AI, whereas the human uses the extra food to get extra population, and worse for the AI, Settler pumps.
Yes, agricultural AI civs tend to do better than non-agricultural civs, but human agricultural civs do much better than AI agricultural civs. Therefore, weakening the agricultural trait will hurt the agricultural human more than the agricultural AI, just as weakening curraghs hurts the seafaring human more than the seafaring AI.
Increasing the cost of agricultural settlers forces the human to sometimes sacrifice the extra food to get extra production, leveling the playing field, because that is what the AI does.
Yes, agricultural AI civs tend to do better than non-agricultural civs, but human agricultural civs do much better than AI agricultural civs. Therefore, weakening the agricultural trait will hurt the agricultural human more than the agricultural AI, just as weakening curraghs hurts the seafaring human more than the seafaring AI.
Increasing the cost of agricultural settlers forces the human to sometimes sacrifice the extra food to get extra production, leveling the playing field, because that is what the AI does.
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