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AU Mod: Re-balancing the power of Armies

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  • AU Mod: Re-balancing the power of Armies

    It's quite clear that the AI is not able to recognise and exploit the hugely increased power of Armies in C3C. While the AI does still build Armies from time to time, it appears to be on an ad-hoc basis; often the unit make-up does not make too much sense, and you may never even see them being used.

    By contrast, the human player now uses Armies to an even greater extent, probably builds the Military Academy and Pentagon more often and earlier than in PTW, and will often be able to move quickly through a whole AI continent just with a few Armies and artillery support.

    The change in the use of MGL's in C3C has also resulted in the building of many more armies by human players, with often only one used for a FP build and all others for armies. The AI clearly does not follow this strategy.

    If it is considered desirable to re-balance the power of Armies in an AU Mod (or to encourage Firaxis to deal with it in a patch if it is too game-changing for AU), perhaps we could start collecting ideas here.

    Some things the panel may consider (subject to these being "do-able") would be:
    • Removing some of the new features such as blitz/extra movement points/faster healing rate;
    • Promoting earlier AI builds for M.Academy and Pentagon (and possibly Heroic Epic);
    • Promoting Armies on the AI Build queues;
    • Giving Armies a limited life ("use-by date").

    Ideally, the AI should be encouraged to use battle-generated MGL's to build Armies, but I have no idea whether this can be done. Along the same lines, is there any way we can influence the unit types the AI places in its Armies?

    More ideas?
    So if you meet me have some courtesy, have some sympathy and some taste
    Use all your well-learned politesse, or I'll lay your soul to waste

    Re-Organisation of remaining C3C PBEMS

  • #2
    Re: AU Mod: Re-balancing the power of Armies

    Originally posted by Thriller
    - Promoting earlier AI builds for M.Academy and Pentagon (and possibly Heroic Epic);
    ...
    Ideally, the AI should be encouraged to use battle-generated MGL's to build Armies, but I have no idea whether this can be done.
    One solution that was proposed and, I believe, voted down for a change in the AU, was to remove the Requires Army flag from the M.Academy. I won't hide that I am a proponent of this idea.

    The biggest barrier to the AI building armies as opposed to the human has little to do with actually deciding what to use a MGL for; instead, I believe the biggest barrier is the way the AI fails to "Get the Most out of your Elites".

    We humans tend to prioritize Veterans and coddle our Elites, somewhat manipulating the RNG for our benefit. The AI doesn't and will never generate as many MGLs as the human (over time, multiple games). The AI is, therefore, at a distinct disadvantage for both Armies AND the FP.

    Somehow I'd like to see the AI given some sort of flag that allows them to build the Academy without having to generate an MGL and choose to build an Army with it AND send it into battle and win.
    "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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    • #3
      Re: Re: AU Mod: Re-balancing the power of Armies

      Originally posted by ducki


      One solution that was proposed and, I believe, voted down for a change in the AU, was to remove the Requires Army flag from the M.Academy.
      Your argument akes sense to me. If implemented, this should probably also be in conjunction with a "build often" flag for Armies. Then the issue would be how to get the AI to put the right units into Armies, and then to use them properly.

      So, are we fighting a losing battle here (no pun intended) by trying to help the AI with Armies? Should we be concentrating more on reducing the attractiveness of Armies for the human player? And therefore take some of the fun out of the game
      So if you meet me have some courtesy, have some sympathy and some taste
      Use all your well-learned politesse, or I'll lay your soul to waste

      Re-Organisation of remaining C3C PBEMS

      Comment


      • #4
        There's been some testing that showed that the AI is perfectly willing to squander MGLs on truly stupid rush builds instead of using them for armies. If Firaxis would fix that "feature," AI armies would at least show up occasionally.

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        • #5
          You could always (ahem) remove Hurry Improvements from the Special Abilities section in the Editor. The problem is that in the Editor there is only ONE Leader type listed; I wouldn't know if it applies to just MGL, SGL or both (with hardcoded-only differences).

          Yes, I DO appreciate the small wonder (FP) problem ....

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          • #6
            Different issue I know, but while I think of it, would there be any interest in seeing a return to the Civ2 rule of losing half your accrued shields for a switch? This would hinder the human's pre-build abilities. Why was this changed in the first place?
            So if you meet me have some courtesy, have some sympathy and some taste
            Use all your well-learned politesse, or I'll lay your soul to waste

            Re-Organisation of remaining C3C PBEMS

            Comment


            • #7
              One fix for Armies that I would like to see in the AU mod:

              Increase the # of cities required to support an Army from 4 to 8.

              The reasoning is as follows:

              1a. The AI does not build many Armies, so restricting the number it can build has little effect.

              1b. The human player does build Armies, so restricting the number of Armies he or she can build has the intended effect of reducing their power.

              2a. An AI with few cities (under 8) should not be building an Army via the Miliary Academy. With respect to MGLs, it has been shown that the AI typically rushes improvements with them instead building Armies, so eliminating the already minor chance that a small AI empire will build an Army with a MGL should have little effect.

              2b. It is very rare for a human player to have under 8 cities, since he or she has the option of using tight city-spacing. Thus players still get to play with at least one Army and benefit from its effects (Heroic Epic, Military Academy, etc.).

              The only argument that I can think of against this change is that Armies are no longer an option in 5CC games. To that I say: boo-hoo. We can always make a seperate mod for those 5CC players out there.


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

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              • #8
                How about the first one can be as it is now and then go to the increased number of cities for each additional army.

                Being able to build an army with less than 8 cities has saved me at deity a few times.

                Comment


                • #9
                  Originally posted by Dominae
                  One fix for Armies that I would like to see in the AU mod:

                  Increase the # of cities required to support an Army from 4 to 8.
                  Is this a hard number, or does it scale for mapsize like the OCN? Is there an adverse effect on Small and Tiny maps?
                  2a. An AI with few cities (under 8) should not be building an Army via the Miliary Academy. With respect to MGLs, it has been shown that the AI typically rushes improvements with them instead building Armies, so eliminating the already minor chance that a small AI empire will build an Army with a MGL should have little effect.
                  I recall alexman's test, but I forget if he gave them enough cities to support an army...
                  Also, even if the AI tends toward improvement rushing, wouldn't further limiting the already seemingly small number of circumstances under which the AI would normally build an Army exacerbate the problem of not having AI armies?
                  2b. It is very rare for a human player to have under 8 cities, since he or she has the option of using tight city-spacing. Thus players still get to play with at least one Army and benefit from its effects (Heroic Epic, Military Academy, etc.).
                  Some players. Specifically, warmongers with a bit of RNG love. Yes, it's an old argument, but I felt the need to clarify your statement to point out the special-case-ness of it. Sue me.

                  The only argument that I can think of against this change is that Armies are no longer an option in 5CC games. To that I say: boo-hoo. We can always make a seperate mod for those 5CC players out there.
                  This might fall in with my first question about mapsize. Not sure.

                  I need to go back and reread alexman's test, but if the AI didn't have enough cities, it now makes sense that it rushed warriors.


                  Also, I feel that any discussion of Armies is inherently intertwined with discussion of the Military Academy. If we cut the number of buildable armies in half, what does that do to the value of the MilAcad?

                  Another thought on nerfing army power - what about reducing the number of units they can hold by 1? I think that would be a very subtle change with larger effects than you would initially think - assuming it's editable.
                  "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

                  Comment


                  • #10
                    The Army transport capacity is editable (just like the trasport capacity of any other unit), and it's a good idea.

                    Another idea (which I like better) is to make it so the unit spawned from a battle is an Army instead of a Leader. That would force the AI to use it, and with the power of Armies in C3C, the improvement-rushing ability would not be a big change in gameplay.

                    However, I think that Firaxis will eventually fix the problem by the final patch, so I'm not eager to make big changes in the meantime.

                    PS: To prove that the AI doesn't use leaders for Armies I reduced the required number of cities for an Army to 1. What, do you think I'm some sort of newbie?

                    Comment


                    • #11
                      What, do you think I'm some sort of newbie?
                      You're not?
                      Naturally, no, your tests are always high-quality, but it's been a while since I read it, we were all confused as to why the AI would rush a Warrior, and even the most experienced handyman sometimes forgets to check if a "broken" appliance is plugged in.
                      "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

                      Comment


                      • #12
                        Forget the battle-created army idea. I just tried it and you can't generate an army if you already have one (just like with leaders now), so you would never be able to get a second army from a battle unless the first one dies.

                        --Alexnewb.

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                        • #13
                          We should see if we can get Firaxis to prioritize this issue, and maybe give the AI a priority list of what to do with a MGL.
                          Army then Small Wonders then BuildOften Improvements then other improvements.
                          Actually, maybe just Army->SW->hold it/disband outdated army in SW-building city and replace Army.

                          I think the big problem is, the City Governor is isolated and to have a MGL try to influence the Governor is probably not "possible" - I think I read that somewhere.

                          Anyway, thanks for trying that out, alexman. I'll have to try out smaller armies after my current game. Assuming I can even play dark enough to get any.
                          "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

                          Comment


                          • #14
                            Originally posted by ducki
                            Is this a hard number, or does it scale for mapsize like the OCN? Is there an adverse effect on Small and Tiny maps?
                            It's a hard number.

                            Also, even if the AI tends toward improvement rushing, wouldn't further limiting the already seemingly small number of circumstances under which the AI would normally build an Army exacerbate the problem of not having AI armies?
                            If the AI builds an Army with a MGL, say, 25% of the time (sound reasonable?), then you're very lucky indeed to see an AI Army given how "bad" the AI is at generating that MGL in the first place. Even then, take the (say) 5% of games where the AI does generate a MGL, multiply by the chances that the AI does not have eight cities or more, and you can see that the case you're talking about is very rare. I see no problem with just eliminating it.

                            Some players. Specifically, warmongers with a bit of RNG love. Yes, it's an old argument, but I felt the need to clarify your statement to point out the special-case-ness of it.
                            Yes, some players, specifically the Warmonger and Hybrid players (what does a Builder want with Armies anyway?!). The discussion here is about the power of Armies relative to the AI, not the Military Academy. It may or may not "balance" Armies if Warmongers and Builders alike could build them, but that does not solve the problem that they're just too darn good versus the AI (in fact, such a change would amplify the problem).

                            This might fall in with my first question about mapsize.
                            Mapsize is a valid concern. However, note that Armies are better the smaller the map; four cities and an Army on a Tiny map and you can conquer the world. Thus I feel it's not a big deal to require the owner of an Army on Tiny or Small maps to invest a non-trivial number of cities. This increases strategic options (i.e. you need to backfill or conquer more land if you want to build that Army).

                            If we cut the number of buildable armies in half, what does that do to the value of the MilAcad?
                            It reduces it. Perhaps a cost reduction would be in order.

                            Another thought on nerfing army power - what about reducing the number of units they can hold by 1? I think that would be a very subtle change with larger effects than you would initially think - assuming it's editable.
                            This is indeed a workable solution that would have the desired effect. I dislike it on aesthetic grounds ("Hey look, those two Immortals are teaming up to become the Super-Duper Immortal Duo!!"). I'm not even sure smaller Armies would be that much weaker; the AI would still avoid them, and they would win nearly every battle.


                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

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                            • #15
                              /me is naked and shivering in a corner of the room. "NOOO!!! NOOO!!! Leave Armies alone... WAAAAAAA!!!"

                              Seriously, Armies as they are are a bit much.

                              * I have asked all over the place for examples of C3C AI civ Armies, and have not seen one confirmed proof... I am operating under the belief, then, that AI civs do not use MGLs for them, period.

                              * Like alex, I presume that Firaxis will address this in the final patch (and have directly and repeatedly discussed this with a number of Firaxians), and thus am hesitant to go overboard tweaking to much at this time.

                              * And, as always, I like to go slow.

                              How about 1 Army per 6 cities?
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

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