Here is the germ of an idea for an AU game.
Suppose we divide the group of people who volunteer to play into pairs of two and play the scenario in pbem format.
Only 2 live players per game should make the turnaround rapid and let us get done in, say, three or four weeks, maybe.
But the two humans aspect would make for some new experiences and probably real fireworks at the ends of the games.
What do you think?
Russ
Suppose we divide the group of people who volunteer to play into pairs of two and play the scenario in pbem format.
Only 2 live players per game should make the turnaround rapid and let us get done in, say, three or four weeks, maybe.
But the two humans aspect would make for some new experiences and probably real fireworks at the ends of the games.
What do you think?
Russ
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