I disagree a bit with the tech rate discussion. 50 turn Writing isn't bad if you have some purpose in mind for the cash, especially at the higher difficulties using some sort of Granary/Worker start.
Without river tiles (and the Tobacco being poor shield production and harder to get Workers over to improve), you can't squeeze much more spare commerce out of your capitol than what you are getting on turn 1 in that timeframe. At most you can expect 3 more commerce freed up by garrisons and the incense, but that is less than optimal to build 2 military units so early and settle the desert anyways. The rest of the commerce from growing is going to be needed for the luxury slider.
I was able to save up several hundred gold for upgrading Warriors by going 50 turn Writing (after full bore to Pottery), and given the settings, beat some of the AI's to it anyways. This on Deity.
The thing that really makes a difference in this case is getting the Settler from the hut. That way you can expect to almost double your commerce intake very early. Then you certainly can get Writing rather quickly and Writing in 50 is definitely a bad move (of course you wouldn't know that until turn 10). Without a Settler though, you are going to be on a much slower research pace. On Deity I counted beakers and IIRC it was going to be around 45 turns at the fastest. That MWIA didn't get a Settler makes 50 turn Writing much more likely to be a good move. Though going for Pottery first would probably be better.
At worst, you can use that gold later to fund deficit researching or buy techs, keeping your overall tech rate pretty much the same. I was able to upgrade units, keep tech parity, and switch to a Republic ASAP, and stay at war in a Republic because of a large treasury. Gold has always been very important, and moreso in C3C than it was.
Without river tiles (and the Tobacco being poor shield production and harder to get Workers over to improve), you can't squeeze much more spare commerce out of your capitol than what you are getting on turn 1 in that timeframe. At most you can expect 3 more commerce freed up by garrisons and the incense, but that is less than optimal to build 2 military units so early and settle the desert anyways. The rest of the commerce from growing is going to be needed for the luxury slider.
I was able to save up several hundred gold for upgrading Warriors by going 50 turn Writing (after full bore to Pottery), and given the settings, beat some of the AI's to it anyways. This on Deity.
The thing that really makes a difference in this case is getting the Settler from the hut. That way you can expect to almost double your commerce intake very early. Then you certainly can get Writing rather quickly and Writing in 50 is definitely a bad move (of course you wouldn't know that until turn 10). Without a Settler though, you are going to be on a much slower research pace. On Deity I counted beakers and IIRC it was going to be around 45 turns at the fastest. That MWIA didn't get a Settler makes 50 turn Writing much more likely to be a good move. Though going for Pottery first would probably be better.
At worst, you can use that gold later to fund deficit researching or buy techs, keeping your overall tech rate pretty much the same. I was able to upgrade units, keep tech parity, and switch to a Republic ASAP, and stay at war in a Republic because of a large treasury. Gold has always been very important, and moreso in C3C than it was.
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