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  • Modern paratroops

    This unit appears at the same time as Modern Armour but seems pointless as I do not believe that the paradrop ability in the late game is useful, as any paradrop will get counterattacked by TOW infantry at least

    Some thoughts on things that could be added:

    Add amphibious attack, increase attack strength to 16 and allow marines to upgrade - to allow amphibious attacks to be worthwhile even after infantry defenders have been upgraded

    Increase range to 14 to allow really deep attacks and reflect increased range of jet transports

    Add stealth attack ability, a la special forces

    Add build airfield ability - to allow long range force projection, if you can find somewhere to build an airfield


    Even with these added, the Modern Paratrooper will not be the attacker of choice, but will allow some more interesting options in the late game
    "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

  • #2
    Re: Modern paratroops

    Originally posted by Myrddin
    Add amphibious attack, increase attack strength to 16 and allow marines to upgrade - to allow amphibious attacks to be worthwhile even after infantry defenders have been upgraded
    This is not a bad idea at all.

    Comment


    • #3
      Turns the unit into more of a generic "Special Forces" unit with multiple roles.... I like it, too.
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • #4
        One of the things that could be done is make the operational range of paratroopers and modern paratroopers to be in line with the bombers of the time. As it stands right now Paratroopers have a range of 6 while Modern Paratroopers have a range of 10. To bring them in line with bombers and stealth bombers, their values could be raised to 10 and 18, respectively. This is a pretty hefty boost, but I think that both of these troops are in need of something to help them out.

        Also, would it be helpful to give these guys zero range bombardment as well? This would help to make them an instant-support troop to stacks of troop that are in the field. If inserted for pillaging purposes this would also allow them to survive a bit longer themselves.

        -donZappo

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        • #5
          I'm not so sure about turning them into a "special forces" combo of Marines and Paratroopers - I'd rather make their paradropping abilities more useful. However, I would support a "Modern Marines" unit.

          I do like upping the paradrop ranges to 10 and 18 respectively, and adding zero-range bombard. Stealth Attack would also make them quite interesting.

          Comment


          • #6
            There are probably 2 roles:

            Modern marines - amphibious + stealth attack, for seaborne attacks in the modern era plus stealth raids (eg taking out air defences before the bombers hit)

            Modern airborne- long range + build airfield, traditional paratroop role plus creating a new strategic base for airlifted forces (think northern Iraq)

            I am not sure whether these should be combined in 1 unit, but it is easier than adding a unit, and I don't think that a single unit with both skill sets would be overpowered, as it arrives the same time as Modern Armour
            "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

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            • #7
              I don't think the AI would use "build airfield" - it's a worker option, and the AI only uses worker abilities on a unit with the "Terraform" strategy enabled. To do that, you have to give it ALL the worker abilities.

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              • #8
                Originally posted by skywalker
                I don't think the AI would use "build airfield" - it's a worker option, and the AI only uses worker abilities on a unit with the "Terraform" strategy enabled. To do that, you have to give it ALL the worker abilities.
                That was true in PTW. Is it still true with C3C??
                (Please document your response)

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                • #9
                  I have no idea. I don't recall any mention of it being changed, though.

                  Plus, have you EVER seen the AI use the "Build Airfield" ability?

                  And finally, how would the "Build Airfield" ability be useful? You can't do that in enemy territory (AFAIK) and workers are a lot cheaper if you are doing it in your own territory. Not to mention the fact that airfields are only useful in a very few extremely limited situations IMO.

                  Comment


                  • #10
                    Where the airfield ability would work for a human (I have no idea of what the AI would do) is in creating a new front, not accessible by a normal sea-borne invasion

                    Drop a stack of paratroops to hold a tile (in neutral territory); next turn use one to create an airbase and you can airlift a stack of conventional forces

                    This is likely to most useful when the several AI are already fighting a war and cultural boundaries for cities shrink giving room for an airbase.

                    I don't see this as a big change, as the unit arrives too late to have a major impact, but it seems a fun option
                    "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

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                    • #11
                      Paratroops shouldn't be powerful or generally useful units. Face it: guys dropping with parachutes can't carry the firepower to match similarly modern conventional forces either offensively or defensively.

                      Paratroops have no busines dropping into the heart of enemy territory when the enemy is similarly technologically advanced. Giving that kind of power to Civ 3 paratroops would give them a kind of power that their real-world counterparts never even began to enjoy.

                      Nonetheless, paratroops do have legitimate targets if no better way to strike at the targets can be found. Towns on islands, or on a continent away from home, or separated from a nation's core by another civ's territory, can be reduced by bombers and taken by paratroops if a better way to take them can't be found. I haven't actually tried it, but the units' stats say it should be practical even without the help of lethal bombardment if an airport is in range (and if paratroops don't have the kind of 1-per-airport limit that airlifting does).

                      I do think that if we boost the attack values for guerillas and infantry to 8, we should seriously consider boosting the attack value for paratroops and modern paratroops to 6 and 8, respectively. That would make paratroops more useful without upsetting the balance between them and conventional offensive units.

                      Nathan

                      Comment


                      • #12
                        So does that mean that you are opposed to moving up the paratroopers drop range to be in line with their respective bombers? It seems to me that if a bomber could fly to a square, it could drop off a troop there since there would be no troops or AA guns guarding that square. I don't agree with making it a navy SEAL type unit, but I would like to see an increased range.

                        -donZappo

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                        • #13
                          Myrddin's concept of combining the Modern Paratroops with contemporary Marine Expeditionary Unit sounds good enough to give it a whirl -- after the unit's cost is increased to 150 shields (minor detail).

                          (I am referring for my personal use, not for PolyU)

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                          • #14
                            Originally posted by nbarclay
                            I do think that if we boost the attack values for guerillas and infantry to 8, we should seriously consider boosting the attack value for paratroops and modern paratroops to 6 and 8, respectively. That would make paratroops more useful without upsetting the balance between them and conventional offensive units.

                            Nathan
                            I'd prefer 8 and 10, actually

                            Comment


                            • #15
                              I like 8 and 10 as well. My impression (and granted, it's only an impression since I'm not an expert) is that the planes used to transport paratroops aren't generally geared as much to maximize range as bombers are.

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