The Mayan UU is the only land unit in C3C with the new enslavement ability: it has a 33% chance of capturing units defeated in combat, turning them into Workers.
Enslavement works even against barbarians, so players often keep a few barbarian camps around as "Slave Farms", which provide a steady flow of workers to the Mayan empire.
Given the importance of workers in the early-game, and the fact that the Industrious and Agricultural traits are arguably the two best traits for the early-game, is the early advantage of the Maya too poweful? And since the AI does not take advantage of barbarian enslavement to the same extent as the human, is this a reason to make Javelin Throwers less powerful?
Any suggestions?
Enslavement works even against barbarians, so players often keep a few barbarian camps around as "Slave Farms", which provide a steady flow of workers to the Mayan empire.
Given the importance of workers in the early-game, and the fact that the Industrious and Agricultural traits are arguably the two best traits for the early-game, is the early advantage of the Maya too poweful? And since the AI does not take advantage of barbarian enslavement to the same extent as the human, is this a reason to make Javelin Throwers less powerful?
Any suggestions?
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