The Problem
C3C has introduced lethal bombardment to air units. While this change has added a new dimension to military strategy between humans, the AI does not cope well. The AI does not build enough air units and builds almost no AA units, so it's easy to use a fleet of bombers and a minimum ground force to defeat larger and technologically superior AI foes, taking almost no damage in the process. It's the opposite extreme of one-dimensional strategy from PTW.
Another problem reated to air units is that Advanced Flight is usually not worth researching. As Risa put it:
Possible Solution
Helicopters then become a close-support bomber that is lethal to ground troops, but is in harms way against enemy airpower and flak. You use them to finish off ground troops that have been damaged by bombers, only you have a lower chance of success, and a lower operational range within which to do it.
The AI will build some helicopters for transporting units and some for bombing, so it will handle the new capabilities well.
Advanced Flight will be well worth researching for the human, who benefits the most from lethal bombardment.
So do you agree that airpower is too strong for the AI to handle in C3C? Do you think that Advanced Flight and Helicopters are too weak? Does this proposed change make sense? Any other ideas to balance airpower for the AU mod? What should we do about Stealth Fighters and Stealth Bombers?
Note: see the Conquests forum for information on how AA combat works.
C3C has introduced lethal bombardment to air units. While this change has added a new dimension to military strategy between humans, the AI does not cope well. The AI does not build enough air units and builds almost no AA units, so it's easy to use a fleet of bombers and a minimum ground force to defeat larger and technologically superior AI foes, taking almost no damage in the process. It's the opposite extreme of one-dimensional strategy from PTW.
Another problem reated to air units is that Advanced Flight is usually not worth researching. As Risa put it:
By the time you can reserch it, lots of good stuff are around the corner: modern armor, 3 techs away; TOW infantry, jet fighter and modern SAM, 1 tech away; the UN, 1 tech away; mech infantry, research lab and SETI, 1 tech away; Internet, 2 tech away. Sure, Advanced Flight also offers some nice toys, but they're just toys compared to those good stuff. Who want to drop defense 9 units (paratroopers) that can't take action until next turn deep into enemy's territory at the age of tank? That's suiciding. As for helicopters, if using it at front line, enemy's fighters will be really annoysome. When using it in your own land, why not use railroad and sea transport instead?
- Give Helicopters lethal bombarding capability, but half the bombard strength and defensive strength of Bombers.
- Remove lethal land bombard from bombers.
- Helicopters are still able to transport units, but they can't be loaded onto carriers.
- Give all AI civilizations the build-often preference for air units.
- As a more radical change, we could give AA capability to Infantry, Guerilla, Mech infantry, and TOW Infantry. These units would then get a slight chance of shooting down helicopters (10%). The attack and defense of air units, along with the AA strength of all AA units should also be doubled, so Infantry has an even smaller chance of shooting down bombers (3%). This change would greatly help the AI, who usually escorts its units with defenders. It would not affect combat between air units.
Helicopters then become a close-support bomber that is lethal to ground troops, but is in harms way against enemy airpower and flak. You use them to finish off ground troops that have been damaged by bombers, only you have a lower chance of success, and a lower operational range within which to do it.
The AI will build some helicopters for transporting units and some for bombing, so it will handle the new capabilities well.
Advanced Flight will be well worth researching for the human, who benefits the most from lethal bombardment.
So do you agree that airpower is too strong for the AI to handle in C3C? Do you think that Advanced Flight and Helicopters are too weak? Does this proposed change make sense? Any other ideas to balance airpower for the AU mod? What should we do about Stealth Fighters and Stealth Bombers?
Note: see the Conquests forum for information on how AA combat works.
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