The problem:
As mentioned in the Naval Bombardment thread, the C3C AI prefers to bombard cities instead of resources, even when it doesn’t follow up with ground or amphibious attacks. The units bombarded by the AI heal in the next turn, often resulting in no damage suffered by the bombarded civilization. On the other hand, if you leave your cities undefended, the AI will not bombard them, which encourages the counter-intuitive strategy of leaving coastal cities undefended until Marines (or Berserks) are available. The AI, of course, does not follow this strategy.
Possible Solution:
Add the Amphibious ability to Musketmen, Musketeers, Riflemen, and Infantry. Add the AI offense flag to Musketmen and Musketeers. Even units with a low attack are enough to discourage players from leaving cities undefended or lightly defended. Remember, units have their attack factor doubled in amphibious assaults.
The benefits of this solution are numerous:
On the downside, this is quite a big change for the AU mod, and should be made only if the enhanced element of strategy and better AI performance are worth it. I think it’s worth it. What do you think?
As mentioned in the Naval Bombardment thread, the C3C AI prefers to bombard cities instead of resources, even when it doesn’t follow up with ground or amphibious attacks. The units bombarded by the AI heal in the next turn, often resulting in no damage suffered by the bombarded civilization. On the other hand, if you leave your cities undefended, the AI will not bombard them, which encourages the counter-intuitive strategy of leaving coastal cities undefended until Marines (or Berserks) are available. The AI, of course, does not follow this strategy.
Possible Solution:
Add the Amphibious ability to Musketmen, Musketeers, Riflemen, and Infantry. Add the AI offense flag to Musketmen and Musketeers. Even units with a low attack are enough to discourage players from leaving cities undefended or lightly defended. Remember, units have their attack factor doubled in amphibious assaults.
The benefits of this solution are numerous:
- Players get another option for invading, which encourages combined arms. Naval Power in the Middle and early Industrial Ages becomes more important.
- The AI doesn’t waste resources by needlessly bombarding cities.
- Coastal Fortresses become more useful, as players now have a reason to protect their units in cities from naval bombardment.
- Unlike the human player, the AI always defends its coastal cities, so it would not have to divert resources to deal with the new amphibious threat.
- One-tile islands are no longer invulnerable until Marines.
On the downside, this is quite a big change for the AU mod, and should be made only if the enhanced element of strategy and better AI performance are worth it. I think it’s worth it. What do you think?
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