Three concerns about the proposed tech cost shift:
(1) Increasing the cost of Philosophy would discourage AIs from researching it, right? Further, it would make researching it early less of a good idea for AIs that won't get it first, so trying to make AIs prioritize Philosophy regardless of cost could tend to backfire and hurt all of the AIs except the one that gets it first.
(2) Increasing the cost of Philosophy might actually make it easier to do the ultra-early Republic (or Monarchy) trick. Certainly, if AIs prioritize Philosophy less as a result, that would make the trick easier. But also, the time required to research CoL before Philosophy would be a lot smaller as a percentage of the time required for the overall maneuver. (And if we don't adopt a house rule against trading Philosophy before getting one's free tech, the longer research time for Philosophy and its higher relative value would lead to more situations where getting Philosophy, trading it for CoL or Polytheism, and getting Republic or Monarchy as a free tech is practical. Players might even base their initial choice of non-Despotic government on whether CoL or Polytheism happens to be available when they finish Philosophy.)
3) We need to give some thought to the implications of such a change on the strategy of beelining to Monarchy instead of to Philosophy and going warmonger, especially for civs with powerful ancient UUs. That issue is a very complex one, and I haven't quite decided how I feel about it yet.
Nathan
Edit: I'd still rather just get rid of the free tech and make this whole issue go away. Indeed, I think an excellent case can be made that removing the free tech would be a more conservative change than making drastic adjustments to tech costs and AI research priorities to try to make the free tech less overpowering. Removing the free tech changes the game only for the civ that gets Philosophy first and perhaps for ones that try and fail (and even that merely changes the game back to how it was pre-C3C). In contrast, shifting tech costs and researh priorities changes the game considerably for every civ.
(1) Increasing the cost of Philosophy would discourage AIs from researching it, right? Further, it would make researching it early less of a good idea for AIs that won't get it first, so trying to make AIs prioritize Philosophy regardless of cost could tend to backfire and hurt all of the AIs except the one that gets it first.
(2) Increasing the cost of Philosophy might actually make it easier to do the ultra-early Republic (or Monarchy) trick. Certainly, if AIs prioritize Philosophy less as a result, that would make the trick easier. But also, the time required to research CoL before Philosophy would be a lot smaller as a percentage of the time required for the overall maneuver. (And if we don't adopt a house rule against trading Philosophy before getting one's free tech, the longer research time for Philosophy and its higher relative value would lead to more situations where getting Philosophy, trading it for CoL or Polytheism, and getting Republic or Monarchy as a free tech is practical. Players might even base their initial choice of non-Despotic government on whether CoL or Polytheism happens to be available when they finish Philosophy.)
3) We need to give some thought to the implications of such a change on the strategy of beelining to Monarchy instead of to Philosophy and going warmonger, especially for civs with powerful ancient UUs. That issue is a very complex one, and I haven't quite decided how I feel about it yet.
Nathan
Edit: I'd still rather just get rid of the free tech and make this whole issue go away. Indeed, I think an excellent case can be made that removing the free tech would be a more conservative change than making drastic adjustments to tech costs and AI research priorities to try to make the free tech less overpowering. Removing the free tech changes the game only for the civ that gets Philosophy first and perhaps for ones that try and fail (and even that merely changes the game back to how it was pre-C3C). In contrast, shifting tech costs and researh priorities changes the game considerably for every civ.
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