I recently posted a thread asking some questions about the ‘build often’ options that each CIV has. During those questions I made remarked having the ‘build often’ for ‘workers’ flagged for every CIV – in the same manner that production and trade were in PTW.
There seemed to be a very positive response to this from at least 2 of the current panel members. However, this caused me to pause for a moment and consider something that I had not previously. I do not know if the AU panel has in the past already addressed the issue I will now raise. If so, just let me know.
The issue is a follows:
I went into the editor and found that there were many CIVs that already had numerous ‘build often flags’ in many areas (sometimes as many as 4 or 5), but not in production and trade. If one were to add these areas as ‘build often’, and now possibly the worker flag as well, you could easily end up with a CIV that has 7, 8 maybe even more of the ‘build oftens’ flagged.
Logic dictates, that the more of these areas that are flagged the more negligible will be the overall effect of flagging them. The results could be a greater unbalancing between AI CIVs in favor of those that have fewer ‘flags’. Those with the fewer flags would then become the only ones that truly accrue the benefits of the production/trade/worker flags. A second effect could be that the overall benefits of the ‘build often’ are made negligible for every CIV, and negate the attempt to try and increase AI shield production.
I believe that the AU panel will have to take this into consideration, and perhaps create a ‘cap’ limit on how many flags any given CIV will be given. This may entail having to re-consider some of the ‘build often’ flags that were left in place in PTW, or even a more comprehensive review of every CIV to avoid excessive flagging in areas that have some duplication. For example; happiness and culture or trade and wealth.
I may be completely off on this one – just let me know.
Sincerely,
Ision
There seemed to be a very positive response to this from at least 2 of the current panel members. However, this caused me to pause for a moment and consider something that I had not previously. I do not know if the AU panel has in the past already addressed the issue I will now raise. If so, just let me know.
The issue is a follows:
I went into the editor and found that there were many CIVs that already had numerous ‘build often flags’ in many areas (sometimes as many as 4 or 5), but not in production and trade. If one were to add these areas as ‘build often’, and now possibly the worker flag as well, you could easily end up with a CIV that has 7, 8 maybe even more of the ‘build oftens’ flagged.
Logic dictates, that the more of these areas that are flagged the more negligible will be the overall effect of flagging them. The results could be a greater unbalancing between AI CIVs in favor of those that have fewer ‘flags’. Those with the fewer flags would then become the only ones that truly accrue the benefits of the production/trade/worker flags. A second effect could be that the overall benefits of the ‘build often’ are made negligible for every CIV, and negate the attempt to try and increase AI shield production.
I believe that the AU panel will have to take this into consideration, and perhaps create a ‘cap’ limit on how many flags any given CIV will be given. This may entail having to re-consider some of the ‘build often’ flags that were left in place in PTW, or even a more comprehensive review of every CIV to avoid excessive flagging in areas that have some duplication. For example; happiness and culture or trade and wealth.
I may be completely off on this one – just let me know.
Sincerely,
Ision
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