Looking at how quickly some of these votes are being taken and at how the panel members are voting, I think a lot of the spirit of the AU Mod is being lost. The AU Mod has a tradition that when changes are proposed, we generally try to develop a consensus before adopting them. Changes have been made slowly, with ample time for consideration of each one.
Now, with the C3C version, a number of completely new changes have been proposed and voted on in an extremely short period of time. Worse, "Yes" votes seem to mean only, "Yes, off the top of my head, I like the idea," rather than, "Yes, I'm sure we've given this matter all the time and thought it needs and we're sure this is the right way to do it."
I would like to propose that all votes taken thus far be ruled invalid and that new votes be taken in which panelists have four options: Yes, No, Defer (meaning that more discussion is needed before the panelist is ready to support the change), and Experimental (meaning that the idea should be tested in a suitable AU game before being made an official part of the mod). Changes would be adopted only when the "Yes" votes are in the majority, and panelists would be expected to vote "Defer" or "Experimental" if they are not fully satisfied that discussion has been adequate.
The "Experimental" classification has two functions. First, it helps identify where changes in one version of the mod are likely to be changed again in a later one. And second, it gives players a list of things they need to pay special attention to to see whether the changes seem good or bad in order to facilitate further discussion after the changes have been tested.
The idea of the "Defer" option is that sometimes, as with the ToE/Hoover combination, several proposals are in play and there has been nowhere near enough discussion or careful consideration to pick which one belongs in the Mod. In such cases, I contend that the best choice is to leave the rules alone until we're sure we've considered all the angles. Not everything we view as a problem has to be addressed in the first version of the Mod!!! I'd rather take our time and do things right.
Nathan
Now, with the C3C version, a number of completely new changes have been proposed and voted on in an extremely short period of time. Worse, "Yes" votes seem to mean only, "Yes, off the top of my head, I like the idea," rather than, "Yes, I'm sure we've given this matter all the time and thought it needs and we're sure this is the right way to do it."
I would like to propose that all votes taken thus far be ruled invalid and that new votes be taken in which panelists have four options: Yes, No, Defer (meaning that more discussion is needed before the panelist is ready to support the change), and Experimental (meaning that the idea should be tested in a suitable AU game before being made an official part of the mod). Changes would be adopted only when the "Yes" votes are in the majority, and panelists would be expected to vote "Defer" or "Experimental" if they are not fully satisfied that discussion has been adequate.
The "Experimental" classification has two functions. First, it helps identify where changes in one version of the mod are likely to be changed again in a later one. And second, it gives players a list of things they need to pay special attention to to see whether the changes seem good or bad in order to facilitate further discussion after the changes have been tested.
The idea of the "Defer" option is that sometimes, as with the ToE/Hoover combination, several proposals are in play and there has been nowhere near enough discussion or careful consideration to pick which one belongs in the Mod. In such cases, I contend that the best choice is to leave the rules alone until we're sure we've considered all the angles. Not everything we view as a problem has to be addressed in the first version of the Mod!!! I'd rather take our time and do things right.
Nathan
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