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  • #76
    Damnit lockstep, there you go making a good point.

    I haven't played enough epic games, but... I have not seen a single AI Army either.

    Anybody?
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #77
      I was sure I had seen a few in the early days of C3C, but I can't recall any battles with them.

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      • #78
        I've yet to see one. I'll mod my conquests.biq to remove the army requirement from Mil.Acad. as well as the already (in mine) changed SoZ ivory requirement.

        As strong as armies are, I'd really like to see the AI getting some and the only times I've every seen them were with the AUPtW mod that had this requirement removed.
        "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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        • #79
          I definitely remember seeing one AI army in stock rules - I think it was the Mountain Sage inspired, large map played as France AU game, but I'm to lazy to look up the number. The Mongols turned up with a 3xCavalry army. In an outrageous run of luck, I attacked it with cavalry, and my first cavalry destroyed the army taking 1 hp of damage in the proces. I'd be outraged if that ever happened to one of my armies personally.

          With spies, I've seen a few AI armies around - never more than one per civ through, and I very rarely come across them in battle.

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          • #80
            I've definitely seen AI armies, but not in great numbers. And I've seen the AI building armies when investigating cities. So it does happen.
            "Stuie has the right idea" - Japher
            "I trust Stuie and all involved." - SlowwHand
            "Stuie is right...." - Guynemer

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            • #81
              Behold the mighty German army

              (As it is from a vanilla civ3 game it is irrelevant to this thread, but I simply could not resist this one....)
              Attached Files
              Don't eat the yellow snow.

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              • #82
                vulture - if it was an AU game using the mod, I think someone checked and the modded Mil.Acad. has been in for a long time. If it's not using the mod, or was long enough ago that the Academy had not yet been modded, they are stil very rare it seems, and without the mod I've never seen a single one.

                Maybe games with armies are supposed to be rare/random, like SGLs, or maybe now that MGLs have been toned down and tech-leaders/builders/greys have been given SGLs, the attention given to buffing up armies is a sort of consolation prize.

                I still contend that hawks reap far more than they sow, above and beyond the doves and that this particular unit should not be locked away from those that want to avoid war - just because you want to avoid war doesn't mean you don't want to defend yourself with the best technology and troops available to you.

                I seem to be fighting an uphill battle, though, as most folk either disagree that this change was already in AU or that it had little to no positive effect on the AI or that warmongers should get a special unit as a reward for their efforts(I contend that there are far more than enough (in-game) rewards for making war and too few for keeping the peace) that are not available any other way. With the game as heavily weighted in favor of going to war as it is, I personally think it would be nice to give the doves something to counter this(SGLs are not an analog here) but I also realize and admit that I'm pretty firmly in the minority, at least until someone(me?) does some tests.

                On that note, as has been suggested in another thread in regards to the different corruption models, maybe we could have a small group of 2-4 folks that play the AU Courses with any given single rule change that is not in the main mod. The given change could require a sponsor from the panel - sole responsibility here is to say "I think it's worth testing but not yet worth including" - nothing more.

                Then again, maybe we'd just end up with 27billion versions of the mod, which would be bad. Harumph.
                "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                • #83
                  I haven't played a lot of C3C yet, so can't be certain that I've seen AI armies in action (bad memory) recently. However I can without hesitation say that I have seen numerous AI armies in stock rules PTW and Civanilla, including single AI civs with numerous armies.

                  Catt

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                  • #84
                    Originally posted by ducki
                    vulture - if it was an AU game using the mod, I think someone checked and the modded Mil.Acad. has been in for a long time.
                    It has been in since version 1.0. (There were some test versions of the AU mod without it - v0.1 to v0.5 -, and then the Mil. Ac. change was included in v0.6, which essentially became v1.0.)

                    I still contend that hawks reap far more than they sow, above and beyond the doves and that this particular unit should not be locked away from those that want to avoid war - just because you want to avoid war doesn't mean you don't want to defend yourself with the best technology and troops available to you.
                    Where can I sign?

                    ... but I also realize and admit that I'm pretty firmly in the minority, at least until someone(me?) does some tests.
                    As I said before: A few more games using a 'builder' approach under stock rules - from then on, I'll test a freely accessible Military Academy in my epic games.
                    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                    • #85
                      Originally posted by lockstep
                      As I said before: A few more games using a 'builder' approach under stock rules - from then on, I'll test a freely accessible Military Academy in my epic games.
                      I've also made this change to my .biq(along with no-Ivory SoZ) but with the jump to Emperor forcing me to do a lot of focusing on the early game, I rarely even get to Knights before Ctrl+Shift+Q to try to do even better.
                      I think I'll drop back to Monarch and actually play one out to try to see the effects of those two changes instead of working so much on the Ancient Age, at least for a little bit.
                      "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                      • #86
                        Actually, I'm doing one half of my test games on Monarch, the other half on Emperor.

                        As for Ctrl+Shift+Q ... either do it shortly after the start, or stick with your game until you can secure at least a Culture or Diplo victory. That'll yield more Mil. Ac. test results.
                        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                        • #87
                          Originally posted by Catt
                          I haven't played a lot of C3C yet, so can't be certain that I've seen AI armies in action (bad memory) recently. However I can without hesitation say that I have seen numerous AI armies in stock rules PTW and Civanilla, including single AI civs with numerous armies.

                          Catt
                          Agreed. I am furthering lockstep's question specifically in regard to C3C, where I have not yet seen an AI Army.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • #88
                            After all the lobbying I did against changing the Military Academy so it doesn't require a victorious army, I've run into a situation that changed my mind. If the Military Academy were just a Military Academy, I would want to stick to the stock rules. But both the Military Academy and, once it's built, armies are also valuable as prebuilds for wonders. Having a situation where warmongers have a prebuild capability that builders (and unlucky warmongers) don't doesn't seem quite fair, and the only way to fix that problem is to make the Military Academy available to everyone.

                            So does the panel want to reconsider in light of this new evidence?

                            Nathan

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                            • #89
                              Originally posted by nbarclay
                              If the Military Academy were just a Military Academy, I would want to stick to the stock rules. But both the Military Academy and, once it's built, armies are also valuable as prebuilds for wonders. Having a situation where warmongers have a prebuild capability that builders (and unlucky warmongers) don't doesn't seem quite fair, and the only way to fix that problem is to make the Military Academy available to everyone.
                              That seems to me to be a much smaller advantage relating to the availability of the MA than the actual ability to build armies (and would also work only in favor of the human player). How is this pre-build ability any less 'fair' than the ability to build armies offered to the (lucky) warmonger?

                              Catt

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                              • #90
                                Originally posted by Catt


                                That seems to me to be a much smaller advantage relating to the availability of the MA than the actual ability to build armies (and would also work only in favor of the human player). How is this pre-build ability any less 'fair' than the ability to build armies offered to the (lucky) warmonger?
                                It's a smaller disadvantage, but it is also in addition to the disadvantage of not being able to build armies. Being unable to build armies plus being denied access to a 400-shield non-palace prebuild is greater than being unable to build armies alone.

                                There are also two philosophical reasons why I attach an importance to the prebuild issue that is out of proportion to its relative impact on gameplay. The first is the issue of how the game was designed. When an effect is intended as part of a game's design, it is hard to argue objectively that the effect is "unfair." Unfair by what standard? Under the rules, it's fair. But when a rule has loopholes or unintended side effects, it is possible to argue that the result is unfair in the sense that it creates a disadvantage that was not intended as part of the game's design. Thus, even if being unable to build armies is assumed to be "fair" because Firaxis deliberately planned it that way, it can be argued that having to do without a useful prebuild option is "unfair" because that disadvantage is (presumably) an additional disadvantage above and beyond what Firaxis intended.

                                The second has to do with the main argument used to defend the standard rules: "The Military Academy is a warmonger toy, so it is reasonable to require civs to earn the right to build it in battle." That argument holds true for warmonger uses of the Military Academy, but is clearly not valid with regard to the prebuild issue. It turns out that the Military Academy gives warmongers a building advantage that leaderless builders are denied, which is directly contrary to the "it's a warmonger toy" argument.

                                The way I see it, even purely in terms of the ability to build armies, the situation was borderline. And in borderline situations, I believe very strongly that the AU Mod should leave the default rules alone.

                                But when something is teetering in the balance, it doesn't take a whole lot of extra weight to shift the balance from one side to the other. And I think the extra weight of the prebuild issue is enough to shift the balance in this case. It's one thing for builders to be denied a warmonger toy, but placing them at a building disadvantage adds insult to injury.

                                Nathan

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