Originally posted by Dominae
As the Corruption Nazi and democracy game players all around well know, you can apply a whole bunch of mathematical analysis to Civ3 if you so desire. Most players do not. Thus they rely on heuristics like: "I am playing a Builder game and will probably benefit from the extra Colosseum Commerce when I hit the Space Race." Having Colosseums at least cross their mind is, I think, a major improvement from stock Civ3.
As the Corruption Nazi and democracy game players all around well know, you can apply a whole bunch of mathematical analysis to Civ3 if you so desire. Most players do not. Thus they rely on heuristics like: "I am playing a Builder game and will probably benefit from the extra Colosseum Commerce when I hit the Space Race." Having Colosseums at least cross their mind is, I think, a major improvement from stock Civ3.
In contrast, the tourist attraction bonus has a lag of a thousand years between cause and effect, and of a lot more than a thousand years before the tourism bonus becomes more valuable than having the upkeep cost reduced. Worse, because the lag between cost and benefit is so great, the issue of opportunity cost becomes a much more complex consideration. The combination of time lag and opportunity cost issues makes developing good heuristics without working the math a lot harder, and dramatically increases the risk that casual players who don't work the math will end up misreading the picture. It opens up a whole can of worms, and I don't view the can as having enough benefits inside to be worth opening.
As for making colosseums cross people's minds, yes, the tourist attraction bonus would make early colosseums more interesting. But after a certain point in the game, replacing the current maintenance cost reduction with a tourist attraction bonus would make colosseums worse than they are in the current version of the Mod, not better. I see no good logical or historical reason why colosseums should be worth building only if they are built sufficiently early in history. Nor do I view the gameplay benefits of such a paradigm as outweighing the disadvantages.
Incidentally, Colosseums would retain a short-term benefit of granting two Happy Faces. So the nearsighted among us could expect something useful right away.
It may well be that building a bunch of Colosseums really early is unbalancing and therefore too much of a departure from stock; my gut tells me no, especially considering that the AI builds them already. All I am arguing here is that this is an interesting change that should not be thrown out the window just because it forces players to think a bit more (because, you know, that's sort of the point of the AU mod).
Comment