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AU mod: Defensive units with attack capabilities

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  • #16
    I agree with the proposed changes, except for the NM and the Impi.

    1) I am extremely wary of changes in the very early game.

    2) If attacking with Warriors and Archers is viable (Settler Bopping, anyone?), than attacking with these units surely is as well.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #17
      There is also a new unit most people haven't discussed yet: TOW infantry. Unlike the other units in the 0-bombard line, this one has a higher defense than offense. And, speaking from experience, if the AI has no rubber, this its attack unit of choice. In my experience so far, it actually works out well in the AI's favor, but that was only on one play-through. Has anyone else had expereince with this unit?
      I make movies. Come check 'em out.

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      • #18
        Originally posted by ZargonX
        And, speaking from experience, if the AI has no rubber, this its attack unit of choice.
        In the 1 game I've seen at that stage, an AI had no oil and seemed to build more marines than TOW infantry for offence. If this proves to be a common occurence then we might consider doing something about it.

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        • #19
          in my experience, I know that at least the city governor wants to build tow infantry instead of tanks, and I suspect that to be the case for the AI as well, and that is simply really really bad.

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          • #20
            Now that we have a panel, we can start making decisions:

            AU mod panel members, you have 24 hours to vote:
            1. Yes/No: Increase Infantry attack to 8.
            2. Yes/No: Increase Paratrooper attack to 6.
            3. Yes/No: Increase Modern Paratrooper attack to 8.
            4. Yes/No: Remove AI offense flag from Rifleman
            5. Yes/No: Remove AI offense flag from Mechanized Infantry
            6. Yes/No: Remove AI offense flag from Musketeer
            7. Yes/No: Remove AI offense flag from Impi
            8. Yes/No: Remove AI offense flag from Numidian Mercenary


            If the majority votes "No" on an issue, we may have a new vote on a different proposal.

            My vote:
            1.Yes
            2.Yes
            3.Yes
            4.Yes
            5.Yes
            6.Yes
            7.Yes
            8.No

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            • #21
              1: YES
              2: YES
              3: YES
              4: YES
              5: YES
              6: YES
              7: NO
              8: NO
              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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              • #22
                1. Yes
                2. Yes
                3. Yes
                4. Yes
                5. Yes
                6. Yes
                7. Yes
                8. No
                I make movies. Come check 'em out.

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                • #23
                  What about increasing Rifleman to 5 attack? This was in the old Mod.... but I guess removing the Offense flag kind of alleviates the problem. Anyway....

                  1. Yes
                  2. Yes
                  3. Yes
                  4. Yes
                  5. Yes
                  6. No
                  7. No
                  8. No
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
                  "Stuie is right...." - Guynemer

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                  • #24
                    1.Yes
                    2.Yes
                    3.Yes
                    4.Yes
                    5.Yes
                    6.Yes
                    7.No... depends on patch
                    8.No... depends on patch
                    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                    Duas uncias in puncta mortalis est.

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                    • #25
                      Aren't paratroopers already at 6 attack?

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                      • #26
                        They were in PtW. Now the have an attack value of 4 and upgrade to Modern Paratrooperns (with attack of 6).
                        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                        • #27
                          1-7. Yes
                          8. No.

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                          • #28
                            Same as Nor Me.
                            And her eyes have all the seeming of a demon's that is dreaming...

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                            • #29
                              7&8: No
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

                              Comment


                              • #30
                                what? paratroopers have the same attack value as medieval infantry?
                                - Artificial Intelligence usually beats real stupidity
                                - Atheism is a nonprophet organization.

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