Originally posted by Dominae
I'm trying to figure out why you guys are having a hard time conceptualizing that the two versions of Cavalry are more or less the same unit.
I'm trying to figure out why you guys are having a hard time conceptualizing that the two versions of Cavalry are more or less the same unit.
They have the same cost and require the same resources. They accomplish the same thing on the battlefield. You would never have to choose between the two in a build queue. Functionally, they're identical.
Consider what you propose would be like to someone new to the AU mod: they hit Nationalism, and see a new unit, with a different name, different art, different stats, different Civilopedia entry. The feeling of alienation from stock Civ3 would be unavoidable.
... OK, sorry for the rant. Just let me put a few things straight:
- I agree that something should be done about the current 'Cavalry ends the game' situation.
- If 'something' means delaying Cavalry until Nationalism and creating a new mounted unit with attack strength of 5, available at Military Tradition, this should - in my opinion - be reflected in distinct graphics for this unit, provided this does not hamper installation of the AU mod.
- I can deal with the prospect that my opinion is not the opinion of the panel's majority.
lockstep


), a change from 5 to 6 attack in that particular era is not much at all. Try not to think of them as two different units, but think of it as the discovery of Nationalism effectively conveying an extra attack point on your Cavalry (although, without the ability to change the code, this would have to be mediated by upgrading in real terms).
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