The problem:
With communication trading moved to Printing Press, the production of a few early exploring ships to make contacts with neighboring civilizations can pay handsome dividends in terms of technological advancement. The problem is that the AI doesn't fully understand the power of naval exploration, and doesn't build Curraghs until it has reached an advanced point in its military and territorial expansion. Most of the time, this point occurs well after Curraghs have become obsolete.
Another problem with the AI's early naval exploration is that it does not perform any suicide exploration missions, not even seafaring AI civilizations that get a reduced sinking probability. The risk of a few sunken galleys is a small price to pay for the potential reward of a trading monopoly with an entire continent.
Possible Solutions:
Either the AI needs to build more early ships, or early ships need to be weakened, as they help the human but not the AI. The AI cannot be made to perform suicide runs, so the only solution is to make such missions more costly for the human. Specific proposals:
Please discuss, or provide ideas of your own.
With communication trading moved to Printing Press, the production of a few early exploring ships to make contacts with neighboring civilizations can pay handsome dividends in terms of technological advancement. The problem is that the AI doesn't fully understand the power of naval exploration, and doesn't build Curraghs until it has reached an advanced point in its military and territorial expansion. Most of the time, this point occurs well after Curraghs have become obsolete.
Another problem with the AI's early naval exploration is that it does not perform any suicide exploration missions, not even seafaring AI civilizations that get a reduced sinking probability. The risk of a few sunken galleys is a small price to pay for the potential reward of a trading monopoly with an entire continent.
Possible Solutions:
Either the AI needs to build more early ships, or early ships need to be weakened, as they help the human but not the AI. The AI cannot be made to perform suicide runs, so the only solution is to make such missions more costly for the human. Specific proposals:
- Increase the cost of Curraghs to 20 shields.
- Increase the movement cost for Galleys and Curraghs in ocean to 2.
- Make Curraghs and Galleys 'wheeled', and remove the ability of wheeled units to enter ocean tiles.
- Add the ability for Curraghs to transport units. This makes the Curraghs more valuable in the eyes of the AI.
- Reduce movement of Curragh and make available only to Seafaring civs.
Please discuss, or provide ideas of your own.
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