Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, gaining and sharing knowledge is more important than getting a high score, a fast finish, or even winning the game. Participants are encouraged to share their strategy after the game, and even to try several attempts.
For single-player games we have developed this AU mod, whose main purpose is to challenge the player with a need for deeper strategy. To accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible.
Philosophy
The main purpose of the AU mod is to challenge the player with a need for deeper strategy, while changing as little as possible. Deeper strategy is accomplished by presenting the player with more non-trivial decisions, and by improving the AI.
Presenting the player with more strategic decisions is otherwise known as ‘balancing’: strong elements of the game are made slightly weaker, and weak elements are made slightly stronger. The game is more challenging when the best approach is not always obvious, or at least when the best approach depends on the given situation.
Stronger opponents encourage the player to rely more on sound strategy, and less on one-dimensional approaches that work against weaker opponents. Therefore, improving the performance of the AI is one of the most important goals of this mod.
Game-play modifications that do not improve the AI nor balance the game are not part of the philosophy of this mod. However, cosmetic changes that add flavor but do not affect game-play might be considered.
Method
Most modifications incorporated by the AU mod are a compromise between a) improving the AI, b) presenting the player with more options, and c) changing as little as possible. The level of this compromise is a delicate and subjective decision, so each proposed change is discussed by the Apolyton University community before it is implemented.
A new idea for the mod, or an area where the stock version needs improvement should first be posted in this thread by any member of the community. A member of the AU mod panel (see next section) then starts a thread for discussion, where the community debates the merits of the new idea, the necessity for a change, its compliance with the philosophy of the mod, and its best final implementation. That thread is linked to this thread for easy future reference.
After listening to all sides of the debate, the AU mod panel then formulates a specific proposal, and the the issue is marked "under consideration" for a period of one week. During that period, the community is given the opportunity to present arguments for and against the proposed change.
After a week from the proposal being marked as "under consideration", the panel members get a time period (usually 24 hours) to cast their (Yes/No) votes. A minimum of 5 votes are needed within that time to make the decision official. If at the end of the time limit there is a tie, all remaining of the 7 panel members who did not vote, must then vote to resolve the tie.
The Panel
The AU mod is a community effort. However, a semi-official panel is set up to ensure this process runs smoothly.
The AU mod panel has these responsibilities:
The panel currently consists of these members (in alphabetical order):
alexman
lockstep
nbarclay
Nor Me
pvzh
Theseus
ZargonX
The Mod
The latest version of the Apolyton University Mod can be downloaded from the link below. You need to download the mod only if you want to start random epic games under the AU mod rules. If you are playing an AU game (such as AU 504), you do not need to download this zip file unless you want the civilopedia to reflect all the AU mod changes.
AU Mod 1.07: The latest changes voted in for the AU505 game. Contains the biq, civilopedia, and readme files. To use the mod, unzip the files into your Scenarios folder under Conquests. Then from Civ3 go into Civ-Content and choose the AU Mod from the list of scenarios and mods.
For single-player games we have developed this AU mod, whose main purpose is to challenge the player with a need for deeper strategy. To accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible.
Philosophy
The main purpose of the AU mod is to challenge the player with a need for deeper strategy, while changing as little as possible. Deeper strategy is accomplished by presenting the player with more non-trivial decisions, and by improving the AI.
Presenting the player with more strategic decisions is otherwise known as ‘balancing’: strong elements of the game are made slightly weaker, and weak elements are made slightly stronger. The game is more challenging when the best approach is not always obvious, or at least when the best approach depends on the given situation.
Stronger opponents encourage the player to rely more on sound strategy, and less on one-dimensional approaches that work against weaker opponents. Therefore, improving the performance of the AI is one of the most important goals of this mod.
Game-play modifications that do not improve the AI nor balance the game are not part of the philosophy of this mod. However, cosmetic changes that add flavor but do not affect game-play might be considered.
Method
Most modifications incorporated by the AU mod are a compromise between a) improving the AI, b) presenting the player with more options, and c) changing as little as possible. The level of this compromise is a delicate and subjective decision, so each proposed change is discussed by the Apolyton University community before it is implemented.
A new idea for the mod, or an area where the stock version needs improvement should first be posted in this thread by any member of the community. A member of the AU mod panel (see next section) then starts a thread for discussion, where the community debates the merits of the new idea, the necessity for a change, its compliance with the philosophy of the mod, and its best final implementation. That thread is linked to this thread for easy future reference.
After listening to all sides of the debate, the AU mod panel then formulates a specific proposal, and the the issue is marked "under consideration" for a period of one week. During that period, the community is given the opportunity to present arguments for and against the proposed change.
After a week from the proposal being marked as "under consideration", the panel members get a time period (usually 24 hours) to cast their (Yes/No) votes. A minimum of 5 votes are needed within that time to make the decision official. If at the end of the time limit there is a tie, all remaining of the 7 panel members who did not vote, must then vote to resolve the tie.
The Panel
The AU mod is a community effort. However, a semi-official panel is set up to ensure this process runs smoothly.
The AU mod panel has these responsibilities:
- Listen to input from the Apolyton University community in order to identify possible changes to the standard game that fit into the AU mod philosophy, or problems with modifications already present in the AU mod. This includes reading this thread, as well as AARs and DARs for AU courses, as many scenarios are used as tests for the AU mod.
- Formulate official proposals for any change to the AU mod. In the case of new modifications, present a proposal to the community for discussion through a new thread, (which is to be linked from the mod’s description found in this thread). In the case of changes to the existing AU mod modifications, bump the relevant discussion thread by formulating the new proposal.
- Vote on the resolution of each official proposal. Modifications may be incorporated on a trial basis, in case real-game testing is required to further evaluate the change. Panelists cannot abstain.
- Implement any accepted proposal in the editor, create and upkeep the official documentation for the AU mod, and ensure that both the mod and the documentation are readily accessible the community.
The panel currently consists of these members (in alphabetical order):
alexman
lockstep
nbarclay
Nor Me
pvzh
Theseus
ZargonX
The Mod
The latest version of the Apolyton University Mod can be downloaded from the link below. You need to download the mod only if you want to start random epic games under the AU mod rules. If you are playing an AU game (such as AU 504), you do not need to download this zip file unless you want the civilopedia to reflect all the AU mod changes.
AU Mod 1.07: The latest changes voted in for the AU505 game. Contains the biq, civilopedia, and readme files. To use the mod, unzip the files into your Scenarios folder under Conquests. Then from Civ3 go into Civ-Content and choose the AU Mod from the list of scenarios and mods.
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