Theseus brought up the point in another thread about starting the next standard Apolyton University course. AUSG101 is by design a slow moving scenario with it's week long turn blocks. So to that end, starting a new AU course sounds like a good idea to me. 
This thread is for everyone to post their ideas about what they would like to see from the next AU course (i.e. type of scenario, nation choices, etc.). So please tell us what you want.
This thread is for everyone to post their ideas about what they would like to see from the next AU course (i.e. type of scenario, nation choices, etc.). So please tell us what you want.
), while the start I created for AUSG101 might have been a little too generous. I want to be able to challenge everyone, while not making something so difficult that people don't want to play it. I will probably set the game up to be able to be played on all regent and above difficulty levels.
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