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AUSG101 - Domination Team DAR 3
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As an aside, it quite disorienting to pick up someone else’s save - even a good one. The thought process that goes behind each decision that came before feels pretty alien.
That said, submitted for your review and comment:
1225: Needed to reorganize the war to suit my play style more. I’m not a big fan of fighting with chariots so immediately sued for peace first turn with the full intent of attacking 20 turns later. America gives 22 gold and Seattle. Built a settler in Medina to place on the ruins of what was Atlanta, started building barracks in several cities. After discovering Map Making researched Horseback Riding.
1025: Researched Polytheism on the way to Monarchy. Traded Map Making to both Carthage and Japan. Built an embassy in Japan to bring the annoyance level down so I could attack America later without worrying about alliances and such other nasty business.
950 - 590: Washington completes the Pyramids. Good news as this is one of my favorite wonders. Began the process of building and amassing troops on America’s border.
590: Launched attack against Washington and Detroit. Destroyed Detroit easily. I slightly underestimated Washington’s defenses (in haste to take it before posting this save truthfully) but took it and the coveted Pyramids. It is secure but I am in process of bringing up defenses in the less than stellar form of Horseman.
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14 Cities: Mecca is ranked second behind Babylon.
Resource/Luxs: 2 Spice, 2 Horses, 1 Iron.
Total Culture: 306.
Score: Arabia 307, America 257 and Japan 251.
38 Total Units: 6 Workers – 3 Slaves, 1 Scout, 6 Warriors, 8 Horseman, 5 Archers, 5 Spearmen, 5 Swordsmen, 8 Horseman, most cities producing units.
Science: 11 turns to Monarchy running a –4 deficit
State of Diplomacy: Carthage is polite, Japan cautious, America is, of course, beside themselves.
-edited to add additional stat info.Attached FilesLast edited by TheArsenal; September 29, 2003, 10:37."Guess what? I got a fever! And the only prescription is ... more cow bell!"
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So here's my third block. Never really waged war with chariots, so I'm in a bit of unfamiliar ground at the moment. Talking to the Americans, it looks like they're giving us 22 gold and Seattle to end the war, so I'm all over that. I'm thinking that I'm going to build up a force of horsemen and then unleash them on America. Hoping to do that after about 10 turns. I also want to continue taking territory while beating on Ol Abe, so I'm going to have Mecca continue on with the settlers.
Hmm..Toku has horseback already, but I'll hold off on trading for it. I will, however, trade him Masonry for 50 gold. Treasury is now at 103 gold and +7 per turn...should be a nice conversion nest egg.
Learned Map Making in 1175BC. Not really anymore war type techs necessary to warmonger with at this stage. So my next priority is getting out of this flea infested despotism. Polytheism in 16 turns.
Founded Aden in 1075BC. At this point, I've got 9 chariots and 145 gold in the bank. I can also trade map making to Carthage and Japan for additional funds. Might do that with Carthage, since they haven't contacted America and Japan yet. Not sure..
Alright...1000BC rolls around and I've got 11 chariots ready to upgrade to horsemen. I'm thinking that should be a good opening salvo on the Americans. Toku will fork over Horseback and his world map for map making. I know that this can let them contact the other continent first, but oh well...maybe I'll kill 'em fast enough Rather than give Carthage map making as well, I traded them Horseback riding for their world map and 100 gold. I now have 257 gold in the bank and can upgrade 11 chariots for 220 gold. Good to go
In the screenshot entitled "Operation Headless Horseman", that's what I'm planning. Have to get the horse to the front lines first though. Anticipated attack is 4 or so turns away.Walk softly and carry a big stick...or better yet, a remote controlled nuclear device.
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Good timing! The Americans just finished the Pyramids (it's 950BC). The Babs built the Oracle as well. Hmm...stroke of luck if it works out. The Japs just switched from the Oracle to the Great Lighthouse. With any luck, they'll get it and we'll have a nice vet/elite horse army waiting to take it from them
So...900BC and the troops are at the front line. Operation Headless Horseman will now commence. The foot troops will head in first to ward off any...foolish gestures..
Sweet 900BC and the Japs just finished the Great Lighthouse.
In the first round of attacks, Philadelphia was destroyed, with a vet horseman being promoted to elite. Only needed 2 horse attacks to take the city. Next up is Washington. Dang..that's one of the lousiest rolls....out of 7 horse, none won. 4 retreated and 3 were destroyed. So now there are 3 spears guarding washington...1 of them elite. Dumb RNG. Time to regroup. Founded Yamama in 875BC down on the peninsula to the south.
Discovered Polytheism in 850BC. Next up is Monarchy in 19 Turns.
775BC and take 2 with Washington. 9 horsemen and 1 archer. Stupid RNG better cooperate... Grrr...3 spears dead, but I think there's still a sword and a spear protecting it.
Founded Muscat in 670BC.
Well...650BC and take 3 at Washington. Finally! Much fighting and many poundings of the computer monitor/keyboard later, Washington becomes an Arab stronghold. Had a few elite wins, but no leaders yet.
570BC and New York has also now fallen. Americans are left with only Chicago. Peace treaty with Abe gets Code of Laws, 2 gold and his world map. Swing a straight up trade with Toku...CoL for Mathematics and then sell Math to Carthage for 82 gold and his world map.
Summary:
16 cities.
Monarchy in 4 turns while gaining 3 gpt.
Philosopy, Currency and Construction left until the next age. Literature and Republic are also unknown.
America is long gone and we're in a decent position to make a run at Japan before Samurai start appearing.
15 workers (some slaves).
10 warriors, 3 archers, 7 spearmen, 1 swordsman, 13 horsemen.
Pyramids captured from America. 2 barracks.
Next turn, Washington and New York will be hooked up to the main core cities, bringing a second luxury (furs) to the homeland.Walk softly and carry a big stick...or better yet, a remote controlled nuclear device.
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And the save...Attached FilesWalk softly and carry a big stick...or better yet, a remote controlled nuclear device.
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Ok, being that I'm a bit past the deadline (hopefully the very nice, hardworking, kind, and loving AU Deans won't mind ) but I had stuff to do.
So, here's the summary:
Basically I spent the first few turns straightening up some things (Kon, why no second granary!?!?!) and getting up some Temples. I also decided to re-calibrate Mecca's building to the settler/spear combo per 7 turns which was working quite nice.
Bonked like 2 US warriors and then decided the war was going nowhere (too few units) so I asked for peace and got a crappy city which I promptly razed. Since Washington was now at size 7 I said, hmm... with horsemen it's going to be hard. Plus, I still don't want to get HBR yet. Let's see, I have money, and I'm cranking out a lot, oh well, SWORDSMAN ATTACK!! (I can hear Theseus cringing at this moment). So, I pillage the road from the iron city and begin to build warriors like there's no tomorrow, finally have a nice big swordsman army and send them to the border with the Americans, old regular swords and all the remaining vet archers are also there.
Then guess what? A settler group pops up! MUAHAHAHA!!! DIEEEEEEEE!!!!!!!!! Bop, two slaves for our growing empire and a reg sword is now vet. My attack is focused on two axis: One small stack: 4 archers + 1 reg sword are going after Miami, then Philadelphia. The Big Stack of Doomâ„¢ however, is headed straight for Washington which coincidentally built the Pyramids (and a Japanese city built the Colossus).
Order of Battle:
Army Group West: 3 vet archers, 1 reg archer, 1 reg sword (towards Miami)
Army Group Center: 8 vet swordsmen (1 has only 2 HP) (towards Washington
Eastern Detachment: 1 reg, 1 vet Swordsman (towards size-1 Houston)
sounds nice? that's not the WHOLE army, after the warriors being built, as well as getting Temples and Barracks in more cities, I began cranking chariots like mad. Here's a total summary of our forces:
Army of the Caliph Abu Bakr messenger of Allah on Earth (52 Jihad Units)
4 - Warriors
6 - Archers
6 - Spearmen
11 - Swordsmen
16 - Chariots (with an average of slightly over 1 per turn being produced!!!)
At this rate, in the next block we'll have 36 chariots... and we can even divert other cities to producing warriors for more swordsmen if necessary.
Improvements
2 - Granaries (moot now that the Pyramids will be in our hands)
6 - Temples
5 - Barracks
Cities: 15
RCP: 4 distances (2,4,7,8)
Finally I have the biggest reason why you have to choose my save:
MY WAR HAS ONLY BEGUN! YOU NOW HAVE THE CHANCE TO KICK LINCOLN'S ASS.... AGAIN (IF YOU ALREADY DID SO!). AND WITH 16 CHARIOTS ON HOLD, AND 1 BEING BUILT PER TURN SOMEONE IS GOING TO RECEIVE A MAJOR BUTT-WHOOPING IN THE END!
(and my cities are nicely placed too )
Ok, anything else I need to say?
-MZA true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
Comment
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A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
Comment
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A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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