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AUSG101 - Opportunist Team DAR 3

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  • #16
    Another? I like this one:
    Attached Files

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    • #17
      Discussion and voting perion begins

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      • #18
        Hmm... I guess I'm the only one who didn't build any galleys. I was thinking AU Mod = 2 moves in ocean = better to concentrate on the home continent.

        Oh well.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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        • #19
          Hmm, I've been pondering... how do we deal with the fact that suicide galleys succeeding is lucky, and yet the decision to try is a good one?

          In other words, the "strategic" element is deciding to try galley runs. Good luck comes in if you actually make it.

          Nor Me's save looks like the best position, due to contact with the rest of the civs, and his beatdown of America. My army might be slightly larger (once the ~15 warriors become swordsmen), but he got going faster... and my force level *might* be a bit of overkill. I do that sometimes.

          It's the contact thing that really makes his position better, though, and that's why I'm wondering about the suicide galley thing. I thought I was making a valid strategic choice when I chose to ignore galleys for now, give the AU mod changes. But in retrospec, the decision doesn't look very smart.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #20
            ... how do we deal with the fact that suicide galleys ...
            (By making galleys WHEELED, and prohibited in the OCEAN)

            (Sorry about the kibitzing, I suspect I'll stop when Conquests comes out.)

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            • #21
              Originally posted by Arrian
              Hmm, I've been pondering... how do we deal with the fact that suicide galleys succeeding is lucky, and yet the decision to try is a good one?
              The important bridge to the NW is visible from by safe exploration. At any rate, you can see the sea across 1 ocean tile.
              The first galley I tried to send across there sunk anyway.
              There's not much luck in finding those 3 civs. Anyone with Map Making who makes sensible choices will find them eventually.

              The English were harder to find. The sea to the SE looked interesting but you could miss them.

              3 of my galleys sank and 1 was lost to barbarians. So I wouldn't say I was that lucky.

              That doesn't mean that the decision to research Map Making was going to be useful. But the AI wasn't going to do it any time soon and nor was I going to build any marketplaces, libraries or aqueducts straight away.

              Once you have Map Making, you'd want to build at least a couple of safely exploring galleys.

              I didn't really think about this. It's the way I'd normally play. If I can't make contact with the other civs, I want to know that. The AU mod makes it harder. But it means that you are more likely to see relatively safe crossings if they exist.

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              • #22
                GK - Most REXing. Weak military, but with the good production that should be changed soon. Only 1 overseas contact - england.

                Arrian - Best military. Could be overkill, but that is how I also usually do it. Better to crush them. No contacts hurts a lot.

                Nor Me - Good military. Great Contacts. Wars, and no way of actually engaging with them I am afraid... but still workable.

                I hate voting when I am a contestant. Particularly as in this case there are three very seperate ways to play, all are valid, and all can work well. Gues I will go for Nor Me however because of the contacts.
                If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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                • #23
                  The voting for the third turn block is finished and Nor Me is the choice. Congratulations Nor Me. The fourth turn block will be posted in a new DAR thread. Everyone will have 5 days to complete the third turn block. That means the DARs will need to be posted by 23:59 EST Tuesday the 7th.

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                  • #24
                    The overseas wars aren't a problem at all, GodKing, since we're a Monarchy. What he did was downright Machiavellian... and I applaud it.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                    • #25
                      Just a word of warning about my position for those who didn't read my AAR too closely:

                      1) I believe that Barad-Dur will build the Pyramids in 2 turns. Then Washington should switch and build the Hanging Gardens or the Oracle straight away

                      2) Our troops are well-placed to take Washington Next turn

                      I think that might be worth emphasising. Don't sue me if that isn't quite what happens as I haven't played yet.

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                      • #26
                        Translation: wait a turn or two before hitting Washington.

                        Too bad in our game the Americans didn't manage to build the Pyramids. In the SS or Domination game, they did.

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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