Welcome all to the latest AU course!
A lot of things have been happening in the AU world in the past few weeks (the inauguration of of our first dean Nuclear Master, a bunch of polls on the future of AU, etc. etc.), but there has been a distinct lack of one thing: playing Civ3! Time to get back to the whole point of AU: learning through playing.
The theme of this course is simple: playing as Catherine the Great of the Russians, you must win the game without ever triggering your Golden Age.
Just as a reminder, meeting one of the following two conditions triggers your GA:
1. Winning a battle with your Unique Unit (in this case, the Cossack).
2. After building any Great Wonder, controlling one or more Great Wonders that match your civ traits (in this case, Scientific and Expansionist).
I know, I know, using your civ's UU and planning your Golden Age are fun things to do in any given Civ3 game. But, as Tall Stranger recently pointed out, playing a game without the benefits a GA should be an interesting exercise to try at least once.
Here are some of the scenario settings (everything else is standard):
World Size: Standard
World Age: 3 billion years
Land Form: Continents
Land Mass: 70%
Barbarians: Raging
Included in the attached zip file are 4000BC savegames for each difficulty other than Chieftain (no AU student should be playing Chieftain!). This is done to simply to avoid sneak peeks at the map when selecting the scenario. Also included is a list of rule modifications particular to the scenario, discussed presently.
The games rules have been modified ever so slightly in this scenario. In order to make the Wonder-building aspect of this feat more challenging, flags have been added to some Wonders causing combinations of them trigger Russia's Golden Age more readily. Here is the list of altered Wonders, with an asterix indicating the new trait the Wonder has acquired:
Pyramids: Industrious, Religious, *Scientific
Sun Tzu's Art of War: Militaristic, *Expansionist
Leonardo's Workshop: Militaristic, *Scientific
Smith's Trading Company: Commercial, *Expansionist
Hoover Dam: Industrious, *Scientific
All other Wonders remain unchanged.
Make sure you to double-check that you will not trigger your Golden Age whenever you build any Wonder! To repeat: you trigger the Russian Golden Age if you control a Scientific and an Expansionist Great Wonder whenever you complete any Great Wonder (regardless if it is Scientific or Expansionist).
Another hint: do not build the Internet!
Good luck, and have fun everyone. Do not forget to report on your games in the various DAR ("During Action Report") threads dedicated to this course.
Update1: AU mod version available a few posts down.
Update2: Here are links to the various DAR threads:
DAR1: 4000BC-2150BC
DAR2: Contact with all civs on home continent
DAR3: Able to build Forbidden Palace
DAR4: Contact with all other civs
DAR5: Theory of Evolution
DAR6: Everything else
A lot of things have been happening in the AU world in the past few weeks (the inauguration of of our first dean Nuclear Master, a bunch of polls on the future of AU, etc. etc.), but there has been a distinct lack of one thing: playing Civ3! Time to get back to the whole point of AU: learning through playing.
The theme of this course is simple: playing as Catherine the Great of the Russians, you must win the game without ever triggering your Golden Age.
Just as a reminder, meeting one of the following two conditions triggers your GA:
1. Winning a battle with your Unique Unit (in this case, the Cossack).
2. After building any Great Wonder, controlling one or more Great Wonders that match your civ traits (in this case, Scientific and Expansionist).
I know, I know, using your civ's UU and planning your Golden Age are fun things to do in any given Civ3 game. But, as Tall Stranger recently pointed out, playing a game without the benefits a GA should be an interesting exercise to try at least once.
Here are some of the scenario settings (everything else is standard):
World Size: Standard
World Age: 3 billion years
Land Form: Continents
Land Mass: 70%
Barbarians: Raging
Included in the attached zip file are 4000BC savegames for each difficulty other than Chieftain (no AU student should be playing Chieftain!). This is done to simply to avoid sneak peeks at the map when selecting the scenario. Also included is a list of rule modifications particular to the scenario, discussed presently.
The games rules have been modified ever so slightly in this scenario. In order to make the Wonder-building aspect of this feat more challenging, flags have been added to some Wonders causing combinations of them trigger Russia's Golden Age more readily. Here is the list of altered Wonders, with an asterix indicating the new trait the Wonder has acquired:
Pyramids: Industrious, Religious, *Scientific
Sun Tzu's Art of War: Militaristic, *Expansionist
Leonardo's Workshop: Militaristic, *Scientific
Smith's Trading Company: Commercial, *Expansionist
Hoover Dam: Industrious, *Scientific
All other Wonders remain unchanged.
Make sure you to double-check that you will not trigger your Golden Age whenever you build any Wonder! To repeat: you trigger the Russian Golden Age if you control a Scientific and an Expansionist Great Wonder whenever you complete any Great Wonder (regardless if it is Scientific or Expansionist).
Another hint: do not build the Internet!
Good luck, and have fun everyone. Do not forget to report on your games in the various DAR ("During Action Report") threads dedicated to this course.
Update1: AU mod version available a few posts down.
Update2: Here are links to the various DAR threads:
DAR1: 4000BC-2150BC
DAR2: Contact with all civs on home continent
DAR3: Able to build Forbidden Palace
DAR4: Contact with all other civs
DAR5: Theory of Evolution
DAR6: Everything else
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