Pushing on...
770 AD Our generals meet to re-evaluate the war situation. The Mongols have captured another three German towns, including Berlin. It is obvious that Germany is on the way out. We decide to make a push for the other southern German towns before the Mongols get them, which means taking Dortmund. The idea is to capture Dortmund before the Mongols can get there, and then trade for Heidelburg as part of a peace deal with Bismark.
While the infantry and knights start the push over the hills to Dortmund, one knight unit is sent around roads to the north, and blocks the one road joining (what is now) Mongol territory to Dortmund. This forces the Keshik force to detour and waste time, and as a result we are able to take Dortmund. A peace deal then indeed gives us Heidelburg (renamed Heidelberg instantly), and also 2 of the last 4 German towns in the central part of the continent. We don't actually want these, but don't want the Mongols to capture them, so we take them and give one to the Zulu and one to the Japanese (we like lots of equally matched AI opponents, fighting amongst themselves). Japan and the Zulu take this opportunity to make peace with each other, leaving the Mongol-German war as the only ongoing concern. It ends pretty soon as the Germans get entirely wiped out.
We take advtange of the Mongol's razing of a German city (come to think of it, it might have been Berlin) to found a French city there, giving us a fairly good defensible border next to the Mongols. Nuremburg has a temple and courthouse rushed, and starts on the Forbidden Palace, producing 5 shields per turn. Although I'd like to build the FP further away, I don't anticipate much more expansion, and it will still help production a great deal to get it built.
770 AD Our generals meet to re-evaluate the war situation. The Mongols have captured another three German towns, including Berlin. It is obvious that Germany is on the way out. We decide to make a push for the other southern German towns before the Mongols get them, which means taking Dortmund. The idea is to capture Dortmund before the Mongols can get there, and then trade for Heidelburg as part of a peace deal with Bismark.
While the infantry and knights start the push over the hills to Dortmund, one knight unit is sent around roads to the north, and blocks the one road joining (what is now) Mongol territory to Dortmund. This forces the Keshik force to detour and waste time, and as a result we are able to take Dortmund. A peace deal then indeed gives us Heidelburg (renamed Heidelberg instantly), and also 2 of the last 4 German towns in the central part of the continent. We don't actually want these, but don't want the Mongols to capture them, so we take them and give one to the Zulu and one to the Japanese (we like lots of equally matched AI opponents, fighting amongst themselves). Japan and the Zulu take this opportunity to make peace with each other, leaving the Mongol-German war as the only ongoing concern. It ends pretty soon as the Germans get entirely wiped out.
We take advtange of the Mongol's razing of a German city (come to think of it, it might have been Berlin) to found a French city there, giving us a fairly good defensible border next to the Mongols. Nuremburg has a temple and courthouse rushed, and starts on the Forbidden Palace, producing 5 shields per turn. Although I'd like to build the FP further away, I don't anticipate much more expansion, and it will still help production a great deal to get it built.
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