Isolationist America, Part 1
I posted an AAR earlier on the PBEM section, but this is the correct place to do it, so I'm transferring it to here. My AAR is necessarily brief, as I contacted no one and so was just playing "Civ3 Economics" the whole time.
More by chance than by design, the American people were segregated from the rest of the world. With my Scout I learned this rather quickly, as my island was quite small (yet still large enough to be competitive, or so I believe). It turned out to be a mixed blessing that I chose Expansionist: although my Scout only popped 1 hut for a measly 25 gold, I learned very quickly that I could focus on being a uber-builder with no fear of opposition.
I researched The Wheel first because I like doing that in MP, then went Alphabet, Ceremonial Burial, Writing and I was just shy of Map Making when we stopped. I was going for a Republic beeline, but realised that there is not much to build improvement-wise along that vector! This marks a great difference from SP where you can just pick up almost any old tech you want whenever you need it. So I researched Ceremonial Burial in 4 turns to get Temples, Map Making to get Harbors, and I was planning to go Literature before Philosophy and Code of Laws just to ensure I would be ahead technologically.
Lesson 1: Prepare to do your own research in MP play. Plan way ahead because there is no guarantee techs will simply appear through favorable trades (like with the AI).
I've attached a screen from my start location. I'm not sure if any of you are following the Granary debate in the Strategy forum, but this is a great example of a time when a very fast Settler was the better option. I chopped and irrigated the Grassland Game tile, and built a Settler first (no Warrior!). I unfortunately lost 5 Shields in the process, but my subsequent growth was very good. If you're doubtful that a Granary would not have been better, let me say that I actually tested it out by reproducing a map in the scenario. Perhaps I would have not settled the entire island quite as fast this way (being behind my 3-4 turns in the end), but my interim research rate was certainly higher, which was very important here.
Lesson 2: Sometimes early Granaries are not best. Even if they speed up growth down the line, they reduce your early research significantly.
I posted an AAR earlier on the PBEM section, but this is the correct place to do it, so I'm transferring it to here. My AAR is necessarily brief, as I contacted no one and so was just playing "Civ3 Economics" the whole time.
More by chance than by design, the American people were segregated from the rest of the world. With my Scout I learned this rather quickly, as my island was quite small (yet still large enough to be competitive, or so I believe). It turned out to be a mixed blessing that I chose Expansionist: although my Scout only popped 1 hut for a measly 25 gold, I learned very quickly that I could focus on being a uber-builder with no fear of opposition.
I researched The Wheel first because I like doing that in MP, then went Alphabet, Ceremonial Burial, Writing and I was just shy of Map Making when we stopped. I was going for a Republic beeline, but realised that there is not much to build improvement-wise along that vector! This marks a great difference from SP where you can just pick up almost any old tech you want whenever you need it. So I researched Ceremonial Burial in 4 turns to get Temples, Map Making to get Harbors, and I was planning to go Literature before Philosophy and Code of Laws just to ensure I would be ahead technologically.
Lesson 1: Prepare to do your own research in MP play. Plan way ahead because there is no guarantee techs will simply appear through favorable trades (like with the AI).
I've attached a screen from my start location. I'm not sure if any of you are following the Granary debate in the Strategy forum, but this is a great example of a time when a very fast Settler was the better option. I chopped and irrigated the Grassland Game tile, and built a Settler first (no Warrior!). I unfortunately lost 5 Shields in the process, but my subsequent growth was very good. If you're doubtful that a Granary would not have been better, let me say that I actually tested it out by reproducing a map in the scenario. Perhaps I would have not settled the entire island quite as fast this way (being behind my 3-4 turns in the end), but my interim research rate was certainly higher, which was very important here.
Lesson 2: Sometimes early Granaries are not best. Even if they speed up growth down the line, they reduce your early research significantly.
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