I'm not exactly the world's biggest fan of zero-range bow-bombardment, but at least it has purposes beyond just making changes for their own sake. Given my normal fighting tactics, AIs seem able to give me a little bit better fight with it than without it. (Although I wouldn't be shoked if it's something human players could get a good bit more use out of than AIs if we put our minds to it.)
What bothers me most about the UU tweaks is that they seem to have more of a spirit of, "Hey, let's find something to mod," to them than of really trying to improve the game. Yes, the mods can make unappealing civs more appealing to some. But for others such as myself, any advantage in power is more than made up for by the fact that I wouldn't be playing the "real" Indians or whoever. (Keshiks on hills are a special case where the change actually makes the unit make more sense rather than just making it more powerful.)
I definitely think there's a place in the Civ3 community for a mod that does extensive UU tweaks and so forth. I just don't think the AU mod is it, because AU is aimed at a more general audience (and, ideally, its lessons should carry over well to games with the stock version).
Another possibility would be to actually have two AU mods, one with a relatively minimalist philosophy and another with larger-scale changes. That could make keeping up with who's playing what version of the game even more complicated than it is now, but it might satisfy a wider range of tastes.
Nathan
What bothers me most about the UU tweaks is that they seem to have more of a spirit of, "Hey, let's find something to mod," to them than of really trying to improve the game. Yes, the mods can make unappealing civs more appealing to some. But for others such as myself, any advantage in power is more than made up for by the fact that I wouldn't be playing the "real" Indians or whoever. (Keshiks on hills are a special case where the change actually makes the unit make more sense rather than just making it more powerful.)
I definitely think there's a place in the Civ3 community for a mod that does extensive UU tweaks and so forth. I just don't think the AU mod is it, because AU is aimed at a more general audience (and, ideally, its lessons should carry over well to games with the stock version).
Another possibility would be to actually have two AU mods, one with a relatively minimalist philosophy and another with larger-scale changes. That could make keeping up with who's playing what version of the game even more complicated than it is now, but it might satisfy a wider range of tastes.
Nathan
Comment