The 33% reduction of distance corruption for Communism is still not as big a change as an additional courthouse (which would reduce distance corruption by 50% and modify the OCN by +25%).
So we need a few more bonuses to make Communism more competitive compared to Monarchy. Let's keep the increased worker speed. I propose that we eliminate the additional free military support, which usually did not make a difference. Instead, let's give Communism an additional small wartime bonus: Double the assimilation percentage (the chance that a foreign citizen will be converted each turn), and reduce the resistance modifiers vs Communism (so that resistors get quelled faster). This way you can wage war as a Communist, with less fear of culture flips.
Perhaps this will also help the AI on offense, which is what we want for killer-AIs.
So we need a few more bonuses to make Communism more competitive compared to Monarchy. Let's keep the increased worker speed. I propose that we eliminate the additional free military support, which usually did not make a difference. Instead, let's give Communism an additional small wartime bonus: Double the assimilation percentage (the chance that a foreign citizen will be converted each turn), and reduce the resistance modifiers vs Communism (so that resistors get quelled faster). This way you can wage war as a Communist, with less fear of culture flips.
Perhaps this will also help the AI on offense, which is what we want for killer-AIs.
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