This thread is for general strategies that can be presented in ways that do not give away significant information about this particular game.
A couple thoughts to start this thread:
(1) When two cattle tiles are available from a starting position, it is often useful to irrigate one and mine the other. That, coupled with a granary and enough luxuries and/or use of the luxury slider to keep a few citizens happy working the right combination of tiles, can create a "settler pump" able to send out a new settler every four turns or a worker every two.
(2) Since we're on a large map, research in the early game will be a little slower than it would be on a standard map.
(3) One possible approach to playing Egypt is to race to Monarchy and try to hold off the GA until you get it. Note that Egypt starts one tech closer to Monarchy than non-religious civs do, and if research goes fast enough and the AIs don't pick up the wrong techs from goodie huts, the techs gained along the way can be valuable trade goods.
Nathan
A couple thoughts to start this thread:
(1) When two cattle tiles are available from a starting position, it is often useful to irrigate one and mine the other. That, coupled with a granary and enough luxuries and/or use of the luxury slider to keep a few citizens happy working the right combination of tiles, can create a "settler pump" able to send out a new settler every four turns or a worker every two.
(2) Since we're on a large map, research in the early game will be a little slower than it would be on a standard map.
(3) One possible approach to playing Egypt is to race to Monarchy and try to hold off the GA until you get it. Note that Egypt starts one tech closer to Monarchy than non-religious civs do, and if research goes fast enough and the AIs don't pick up the wrong techs from goodie huts, the techs gained along the way can be valuable trade goods.
Nathan
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