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AU 107: Son of 'So very cold . . .'

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  • AU 107: Son of 'So very cold . . .'

    Caesar, you must lead your people to prosperity from their hardscrabble and somewhat isolated beginnings. Do not be lulled into complacency by the seeming fertile lands and valleys near Rome, birthplace of the Emperor. The surrounding world is a harsh and unforgiving land. You will be hard-pressed to grow your empire, and your foes will face lesser challenges. Can you survive? Can you survive and prosper? There is little room for error.

    For those of you interested in playing AU 107, it is worth your time to review Aeson’s “So very cold (of the map generator . . .)” thread, located here. Although the terrain and challenges of AU 107 are not the same, they are similar; and Aeson’s approach to the game may hold valuable insights for you in your challenge in Son of SVC.

    This game was originally produced by the game’s automatic map and civilization generator after I had selected all random settings. I have played it, with unmodded rules, through approximately the early 800’s AD. My estimate of the game settings is:

    Civilization: Romans
    Map Size: Standard
    Land Mass: Continents
    Ocean: 70%
    Climate: Arid
    World Age: 3 Billion
    Temperature: Cold
    Barbarians: Restless

    Your foes are: the Persians, the Babylonians, the Zulu, the Russians, the Germans, the English, and the French.

    If you’re accustomed to securing parity with, or a comfortable lead over, the AI civilizations at a particular point in your games, do not be discouraged by AU 107. You will be behind, perhaps significantly; but you can (I think , since my game is still very much undecided) rise to meet the challenge.

    Do not let the smirking over-confidence of the AI intimidate you.
    Attached Files

  • #2
    The attached Zip file contains the AU 107 game, using Standard Rules. For AU 107 with the AU Mod rules (v1.05) see the post by alexman just below.

    EDIT -- 9:15 PM P.S.T. ON 03-10-2002: THE DOWNLOAD PROBLEM ON APOLYTON SEEMS TO PREVENT ME FROM DOWNLOADING A COPY OF MY OWN UPLOADED FILE -- THIS DOWNLOAD PROBLEM IS NOT FILE-SEPCIFIC, BUT RATHER SEEMS TO BE A PROBLEM AT 'POLY'S SERVERS. AS SOON AS THE PROBLEM IS RESOLVED, I WILL BE SURE TO ENSURE THAT A VALID ZIP FILE CONTAINING THE TWO SCEANRIO FILES IS AVAILABLE -- CATT

    EDIT -- 8:45 AM P.S.T ON 04-10-2002: THE DOWNLOADS SEEM TO BE WORKING FINE FOR ME NOW. HAVE FUN.

    EDIT -- 10:15 am PST on 07-10-2002: Deleted AU MOD version from the ZIp file -- Au Mod version now in Alexman's post below.

    REMEMBER - THE ATTACHED ZIP CONTAINS AU 107 WITH STANDARD RULES

    **** FOR THE LATEST VERSION - 1.05 - OF THE AU MOD WITH THE AU 107 SCENARIO, USE ALEXMAN'S ATTACHED FILE IN THE NEXT POST ****


    Thanks Alexman!

    Catt
    Attached Files

    Comment


    • #3
      I guess the crash course in Gramphos' tool payed off, eh?

      I sent you (and uploaded) the latest AU mod bic in case you want to use that one (1.04) when you update the files.

      Thanks for setting this up!

      [Edit: attached is the above scenario with the latest (AU 1.05) rules]
      Attached Files

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      • #4
        The difficulty? Deity?

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        • #5
          It's a scenario so you're up to play whatever difficulty you want...

          --Kon--
          Get your science News at Konquest Online!

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          • #6
            Originally posted by alexman
            I guess the crash course in Gramphos' tool payed off, eh?
            That's a pretty user-freindly little tool. Great job Gramphos

            I sent you (and uploaded) the latest AU mod bic in case you want to use that one (1.04) when you update the files.
            Got it - thanks. I'm leaving the files as they are (with an edited explanation of what is what) since you very helpfully attached the AU MOd version.

            Originally posted by Hurricane
            The difficulty? Deity?
            Whichever difficulty you like .

            The zipped files attached are Civ III scenario files (file name ends in ".bic"). Simply move the appropriate .bic file (standard or AU Mod) into the "Scenarios" folder located inside your Civilization III folder (which itself is probably in an Infogrames Interactive folder in your Programs folder). When you start up Civ III, instead of selecting "New Game" select "Load Scenario." When given the choices, select your AU 107 scenario and then just take it from there. (You won't have an opportunity to select civs, map styles, etc. because all of that is set in the scenario file itself). Once launched, the scenario plays just like any other game -- autosaves and saves work normally -- so if you take a break, when you come back to the game use "Load Game" just as you normally would.

            Catt

            Comment


            • #7
              Hope I find my Civ3 CD soon.
              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
              -me, discussing my banking history.

              Comment


              • #8
                A screenshot of the starting location would be nice.
                Don't try to confuse the issue with half-truths and gorilla dust!

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                • #9
                  Catt.....this is a really good map......although I am playing on regent mod103 it is not as difficult as I thought it would be.......Thanx

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                  • #10
                    it'd be nice if i could play as france

                    seriously, i'm sucking major right now, i may have to restart and re-assess my strategy.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

                    Comment


                    • #11
                      Originally posted by UberKruX
                      i'm sucking major right now
                      [english politics joke]

                      you're not Edwina Currie by any chance, are you?

                      [/english politics joke]



                      Anyway, seriously, since this is a scenario I think I'll start this game soon. If I can change it down to puny Regent level I might last longer....
                      If I'm posting here then Counterglow must be down.

                      Comment


                      • #12
                        i have a question about au's how do we tell who has won
                        Kids, you tried your best and you failed miserably. The lesson is, never try. -Homer

                        Comment


                        • #13
                          Originally posted by Tuberski
                          A screenshot of the starting location would be nice.
                          Look for one in the Spoiler's thread - there's not one there yet, but I'll post one sometime in the next 24 hours or so.

                          Catt

                          Comment


                          • #14
                            Originally posted by flash9286
                            i have a question about au's how do we tell who has won
                            I wish I could quickly and easily find the post by either nabrclay, jshelr, or BillChin (can't remember who made the post I'm thinking of) which described AU quite well . . .

                            The inelegant answer is that you win. AU games are games largely without rules -- play however you like, employing whatever tactics or strategies you like. Accolades are not given for winning -- whether by a victory condition, fastest game, or point totals -- the fundamental purpose of AU games is to compare and contrast your own game with the game played by others. The desired results include: (1) fun, (2) learning something new that hadn't occured to you before, (3) teaching someone else something new, (4) reflecting on the efficacy of your tactics and strategy, (5) posting a good story, and (6) comparing AI performance game to game (i.e., does the AU mod create "killer AIs" with greater frequency than the standrad game? is there a particularly strong AI civ? etc.).

                            No winners or losers other than the fact that you win by playing and sharing and you "lose" (miss out) by not playing.

                            Catt

                            Comment


                            • #15
                              I found that pretty elegant, Catt.

                              For instance, I had no problem starting over with 107, when I realized that I was going about the game entirely wrong for the way that *I* want to play it. There are lessons in my mistakes, and, hopefully, in my new approach.

                              If you've read Aeson's SVC thread (and if you haven't, DO!), it was *his* attitude and demonstration of skills that actually motivated me get a group together to start AU.

                              No bragging, no posturing, just incredibly good skill, some great lessons, and a fun story to watch unfold. The AU participants so far have been contributing the same way... I just wish there were more, both playing and sharing!
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

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