Originally posted by Dominae
First, assuming the other civs are as secluded as you are, they should be researching tech at more or less the same rate as you are (since they can't engage in a tech loop).
First, assuming the other civs are as secluded as you are, they should be researching tech at more or less the same rate as you are (since they can't engage in a tech loop).
After that, I suggest checking out which techs have depreciated the most: these are the ones that take the least amount of time to research, indicating that most of the other civs have discovered them already.
4. Pre-buildling
Long before you get to build Caravels, you'll be itching to build some Military units and conquer someone. I recommend giving in to this feeling. By the time you build your fleet of Caravels, you should have masses of your best military units, Settlers and Workers ready to go out and exploit the world. The loss of gold per turn under Republic due to (admittedly idle) military forces is nothing compared to the time lost building an army on the fly (this is debatable).
Long before you get to build Caravels, you'll be itching to build some Military units and conquer someone. I recommend giving in to this feeling. By the time you build your fleet of Caravels, you should have masses of your best military units, Settlers and Workers ready to go out and exploit the world. The loss of gold per turn under Republic due to (admittedly idle) military forces is nothing compared to the time lost building an army on the fly (this is debatable).
I recommend against building the FP on our original continent. The landmass is small enough that even your most "remote" cities will suffer from relatively little corruption. Rather, save the FP from another continent you plan to conquer after you explore the world.
Nathan
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