It's not that the buildings aren't worth it, even at 2 gpt.
It's that it hampers the AI even further, I think.
An illustration.
I have 2000 gpt gross income, lose 250 to corruption, and spend 100 on maintenance.
My maintenance is 5% of gross, but 5.7% of net.
Now lets imagine I have much worse corruption losses, say 750 gpt.
Maintenance is still 5% of gross, but now it's 8% of net.
Now, we double maintenance. 11.4% of net for the low corruption empire, but 16% for the badly placed FP.
This assumes equal build-outs.
If we assume the low-corruption civ is the human, and let's pretend they hang on to a leader or time a pre-build so that they get Smith's, then the Human advantage is even greater, not over a single AI, but all of them.
To me, it seems like compounding interest.
Doubling maintenance seems like a small change. Hey, it's only 1gpt more.
But when you magnify it to include all the buildings that have maintenance and then figure in the fact that a human will naturally have less corruption, and therefore more GPT income, it sounds like the AI is getting the shaft.
We could argue, however, that since the AI doesn't build as many improvements as the human it hurts him less...
... except we've already agreed that, even at twice the cost, even in moderately corrupt cities, "buildings are almost always worth their maintenance cost".
I'd be more than happy to give double maintenance a whirl, but I really think, with corruption being a meaner beast for the AI than the human, this will hurt the AI twice as much as the human, making the mid-late game Human tech lead even more noticeable and easier to achieve and maintain.
I could be wrong though. Let's knock together the AUPtW release and give it a shot.
It's that it hampers the AI even further, I think.
An illustration.
I have 2000 gpt gross income, lose 250 to corruption, and spend 100 on maintenance.
My maintenance is 5% of gross, but 5.7% of net.
Now lets imagine I have much worse corruption losses, say 750 gpt.
Maintenance is still 5% of gross, but now it's 8% of net.
Now, we double maintenance. 11.4% of net for the low corruption empire, but 16% for the badly placed FP.
This assumes equal build-outs.
If we assume the low-corruption civ is the human, and let's pretend they hang on to a leader or time a pre-build so that they get Smith's, then the Human advantage is even greater, not over a single AI, but all of them.
To me, it seems like compounding interest.
Doubling maintenance seems like a small change. Hey, it's only 1gpt more.
But when you magnify it to include all the buildings that have maintenance and then figure in the fact that a human will naturally have less corruption, and therefore more GPT income, it sounds like the AI is getting the shaft.
We could argue, however, that since the AI doesn't build as many improvements as the human it hurts him less...
... except we've already agreed that, even at twice the cost, even in moderately corrupt cities, "buildings are almost always worth their maintenance cost".
I'd be more than happy to give double maintenance a whirl, but I really think, with corruption being a meaner beast for the AI than the human, this will hurt the AI twice as much as the human, making the mid-late game Human tech lead even more noticeable and easier to achieve and maintain.
I could be wrong though. Let's knock together the AUPtW release and give it a shot.
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