It's now 1390, and I just canceled my alliances and made peace with Egypt in order to restore my access to spices. Alkis, you were right about war weariness not being a problem. After just a little land skirmishing at the beginning, the rest of our engagements were on the high seas. Each side lost two ironclads, but as best I remember, I came out ahead by a galleon, a galley, and a couple frigates. (And I'll bet the galley had troops on it.) Hardly an epic battle, of course, but still something to do besides micromanaging workers and figuring out what to rush buy where next.
One oddity I noticed is that AI transport ships have a propensity to stay still even in hostile situations if they don't have an escort. Why in the world would a galley not run when it just had its escorting frigate blown out from under it? With Egypt having Magellan's, it actually could have successfully kept its distance. As it was, I was able to bring in an uninjured ironclad for the kill.
Egypt took an Aztec city (a former Russian one on the southwestern island that I'd given them) and a Roman city during the war. I was able to get the Aztecs city back for them in the peace negotiations, but the Egyptians weren't desperate enough to give me the Roman one to give back.
While this was going on, I had something happen to me that's never happened before. A Russian city that had flipped back to them earlier in the game decided it would be better off under my rule after all. (Must have seen all the gold I've been throwing around building improvements in its neighbors.)
One more possibly interesting tidbit: when Paris finishes the Hoover Dam in another three turns, it will have more wonders built under German rule than it does wonders built under French rule. It already has Newton's and Smith's (I had to split Copernicus's and Newton's in different cities to make sure I got them both) in addition to the two wonders the French built there.
Nathan
One oddity I noticed is that AI transport ships have a propensity to stay still even in hostile situations if they don't have an escort. Why in the world would a galley not run when it just had its escorting frigate blown out from under it? With Egypt having Magellan's, it actually could have successfully kept its distance. As it was, I was able to bring in an uninjured ironclad for the kill.
Egypt took an Aztec city (a former Russian one on the southwestern island that I'd given them) and a Roman city during the war. I was able to get the Aztecs city back for them in the peace negotiations, but the Egyptians weren't desperate enough to give me the Roman one to give back.
While this was going on, I had something happen to me that's never happened before. A Russian city that had flipped back to them earlier in the game decided it would be better off under my rule after all. (Must have seen all the gold I've been throwing around building improvements in its neighbors.)
One more possibly interesting tidbit: when Paris finishes the Hoover Dam in another three turns, it will have more wonders built under German rule than it does wonders built under French rule. It already has Newton's and Smith's (I had to split Copernicus's and Newton's in different cities to make sure I got them both) in addition to the two wonders the French built there.
Nathan
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