And I just had to tip my hat to everybody that made it what it is. This is outstanding.
On the negative side, I wasn't too thrilled to see the unit support reduction for Republic, but I do understand the reasoning and it's slowly growing on me (i.e., making me actually consider going Commie or Fascist, and thus opening up a new aspect of the game ).
On the positive side... everything else. What's really jumped out at me are a few things:
1. The army setup not only helps with AI armies (none yet in my game, unfortunately, but I'm going on everybody else's comments), it also has changed my army views quite a bit, for the better. For instance, I've created a few infantry armies, which I considered anathema unless in dire circumstances under stock rules. They're fun.
2. You guys actually made infantry and guerillas an offensive threat. I'm currently marching through Portugal with three stacks of guerillas/artillery/infantry in a 2:2:1 ratio, and loving every minute of it. This also freed me up in the early game to build more swords and MI. Of course, my early lack of horses had something to do with that , but I didn't have the same ambivalence each time I built a slowmover that I get with stock, and even continued to build a few once I had relieved Rome of her horses, keeping the upgrade in mind. On that note, kudos also for turning the crusader into a useful unit in the industrial era, instead of a useless-fort-builder.
3. Longevity . This was highly useful when Babylon popped an SGL and stole Universal Suffrage from me by a single turn.
4. The cavalry split makes Nationalism a worthwhile research consideration, instead of one I automatically bypass and wait for the AI to research.
Of course, all the more subtle considerations (such as increased value for entertainers) has led to what feels like stouter AIs around me, but that's harder to pinpoint. All in all, great job on making it a better game without losing any of the feel of stock (which bit me when I moved a curragh across a sea tile, saw it run out of movement and remembered I was playing the AU mod. Fortunately, it survived. ). I'm pretty sure once I get the extended city name lists put in, I'll be playing this one exclusively over stock.
On the negative side, I wasn't too thrilled to see the unit support reduction for Republic, but I do understand the reasoning and it's slowly growing on me (i.e., making me actually consider going Commie or Fascist, and thus opening up a new aspect of the game ).
On the positive side... everything else. What's really jumped out at me are a few things:
1. The army setup not only helps with AI armies (none yet in my game, unfortunately, but I'm going on everybody else's comments), it also has changed my army views quite a bit, for the better. For instance, I've created a few infantry armies, which I considered anathema unless in dire circumstances under stock rules. They're fun.
2. You guys actually made infantry and guerillas an offensive threat. I'm currently marching through Portugal with three stacks of guerillas/artillery/infantry in a 2:2:1 ratio, and loving every minute of it. This also freed me up in the early game to build more swords and MI. Of course, my early lack of horses had something to do with that , but I didn't have the same ambivalence each time I built a slowmover that I get with stock, and even continued to build a few once I had relieved Rome of her horses, keeping the upgrade in mind. On that note, kudos also for turning the crusader into a useful unit in the industrial era, instead of a useless-fort-builder.
3. Longevity . This was highly useful when Babylon popped an SGL and stole Universal Suffrage from me by a single turn.
4. The cavalry split makes Nationalism a worthwhile research consideration, instead of one I automatically bypass and wait for the AI to research.
Of course, all the more subtle considerations (such as increased value for entertainers) has led to what feels like stouter AIs around me, but that's harder to pinpoint. All in all, great job on making it a better game without losing any of the feel of stock (which bit me when I moved a curragh across a sea tile, saw it run out of movement and remembered I was playing the AU mod. Fortunately, it survived. ). I'm pretty sure once I get the extended city name lists put in, I'll be playing this one exclusively over stock.
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