There has been some suggestion that we test how much value players can really get out of early colosseums with a Tourist Attraction bonus. In order to facilitate such testing, I put together a quick scenario incorporating the changes to the colosseum that we recently voted on (restoring the cost to 120 and adding the Militaristic flag) as well as the proposed tourist attraction changes (restoring the upkeep cost to 2 and adding the tourism bonus). Settings are continents, middle-of-the-road, restless barbs.
I've left the choice of civ up to players so people can try different things in an effort to "break" the proposed change, with the only unplayable civs being the ones chosen for the AIs (at random but discarding some civs I thought humans might be especially interested in). Players are strongly encouraged to try to build a number of colosseums really early to see how much gold they can get later on, perhaps even modifying their research path to pursue Construction earlier than usual.
I based this scenario on my Mythic Hero mod, with a Mythic Hero difficulty level inserted in between Emperor and Demigod. That way my game here can provide an additional data point on how Mythic Hero plays in addition to examining the colosseum issue. Unfortunately, that means scores and hut results (and conceivably other things) for players playing on Demigod and above will be as if playing a level higher. If anyone wants to play on Demigod or higher and is bothered by that, let me know and I'll see if I can come up with an alternate version without Mythic Hero.
It would probably be best if people who play this scenario (if in fact anyone besides me does) not post anything about their games until a week from now or when a vote on the tourist attraction bonus is about to occur, whichever comes first. That way we won't have as much risk of interfering with the fun of people who start the game a bit later or play a bit more slowly.
I've left the choice of civ up to players so people can try different things in an effort to "break" the proposed change, with the only unplayable civs being the ones chosen for the AIs (at random but discarding some civs I thought humans might be especially interested in). Players are strongly encouraged to try to build a number of colosseums really early to see how much gold they can get later on, perhaps even modifying their research path to pursue Construction earlier than usual.
I based this scenario on my Mythic Hero mod, with a Mythic Hero difficulty level inserted in between Emperor and Demigod. That way my game here can provide an additional data point on how Mythic Hero plays in addition to examining the colosseum issue. Unfortunately, that means scores and hut results (and conceivably other things) for players playing on Demigod and above will be as if playing a level higher. If anyone wants to play on Demigod or higher and is bothered by that, let me know and I'll see if I can come up with an alternate version without Mythic Hero.
It would probably be best if people who play this scenario (if in fact anyone besides me does) not post anything about their games until a week from now or when a vote on the tourist attraction bonus is about to occur, whichever comes first. That way we won't have as much risk of interfering with the fun of people who start the game a bit later or play a bit more slowly.
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