First off, sorry for starting another divergent thread.
This is somewhat in response to a PM I received:
I was inclined, initially, to simply point 1889 towards my game that I posted a couple years ago, which was series of saves w/o writeups, as well as being stock and Vanilla (do note that in the referenced thread I only claimed to be able to do it with stock). I have since decided, clearly, to start up and document a new game.
In the interests of saving my time, I've taken a few shortcuts, as C3C and AU make for probably a one level increase since I last did this (well, a Demi-god > Deity sort of increase, this won't be playing like Sid Mon > Emp would be a good comparison as well). Like last time, I am choosing my civ, the Dutch (last time was Egypt, an irony which will be ecplained shortly). Last time I took a Small Archipelago as I want a fairly quick game and not too many opponents, without the constraints and distortions of a Tiny map. I also made it 80% water, Normal, Temperate and 5 billion, in the interest of getting a fairly good map. I also restarted ~5 times in order to get a good start, whereas last time I went all random in these categories and played the first map I got. Essentialloy, I don't play SP Civ like I used to, and I want a fairly winnable game that I can do quickly. I also want to document as I go, rather than doing this until I win and then coming back with my notes. Barbs are Random, BTW.
I also chose my opponents, China, America, Japan, Egypt (!) and Arabia. This shows the dramatic changes to both Rel and Ind since Vanilla, as I previous took Egypt as my builder civ and now want them as my builder opponent. Here's my rationale: I don't want Agr (obviously), Com, Sea or Sci in my opponents (and there are few enough that this isn't too limiting. Com/Sea both star with Alph, which is no good, as well being generally good traits (I didn't choose the Dutch for nothing!) Sea is used poorly by the AI, but the more I can keep contacts down, the slower the tech pace, which is why I want no Sci civs either. Mil and Rel are on the verge of useless for a Deity AI, and Ind is not as great as it used to be. Exp. is good because it's a small map, of course, though its one caveat is they start with Pottery, which is the only tech I want to trade for the first 50 turns (well, 40 anyway).
So here's the start:
This is somewhat in response to a PM I received:
Originally posted by 1889
Hi Punkbass,
I just noticed your training succession game thread and am waiting to get some time to read through. I’m pretty good on emperor level though, so don’t intend to play, but your introduction intrigued me. I’ve currently lost every game I played on Demi-God, but am improving slowly. I was wondering if you’d like to show us how you beat deity with the AU mod and without taking any cities! I was thinking of another succession game or just posting some saves.
Thanks,
1889
Hi Punkbass,
I just noticed your training succession game thread and am waiting to get some time to read through. I’m pretty good on emperor level though, so don’t intend to play, but your introduction intrigued me. I’ve currently lost every game I played on Demi-God, but am improving slowly. I was wondering if you’d like to show us how you beat deity with the AU mod and without taking any cities! I was thinking of another succession game or just posting some saves.
Thanks,
1889
In the interests of saving my time, I've taken a few shortcuts, as C3C and AU make for probably a one level increase since I last did this (well, a Demi-god > Deity sort of increase, this won't be playing like Sid Mon > Emp would be a good comparison as well). Like last time, I am choosing my civ, the Dutch (last time was Egypt, an irony which will be ecplained shortly). Last time I took a Small Archipelago as I want a fairly quick game and not too many opponents, without the constraints and distortions of a Tiny map. I also made it 80% water, Normal, Temperate and 5 billion, in the interest of getting a fairly good map. I also restarted ~5 times in order to get a good start, whereas last time I went all random in these categories and played the first map I got. Essentialloy, I don't play SP Civ like I used to, and I want a fairly winnable game that I can do quickly. I also want to document as I go, rather than doing this until I win and then coming back with my notes. Barbs are Random, BTW.
I also chose my opponents, China, America, Japan, Egypt (!) and Arabia. This shows the dramatic changes to both Rel and Ind since Vanilla, as I previous took Egypt as my builder civ and now want them as my builder opponent. Here's my rationale: I don't want Agr (obviously), Com, Sea or Sci in my opponents (and there are few enough that this isn't too limiting. Com/Sea both star with Alph, which is no good, as well being generally good traits (I didn't choose the Dutch for nothing!) Sea is used poorly by the AI, but the more I can keep contacts down, the slower the tech pace, which is why I want no Sci civs either. Mil and Rel are on the verge of useless for a Deity AI, and Ind is not as great as it used to be. Exp. is good because it's a small map, of course, though its one caveat is they start with Pottery, which is the only tech I want to trade for the first 50 turns (well, 40 anyway).
So here's the start:
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