As for unit support in Republic:
Since my land was divided into two parts, I needed to send enough forces to southern part to keep AI from attacking, as well as rushing as many as possible (ie. usually temple plus half courthouse). So my revolution delayed until entering medieval age. Even that, my sliders dropped to 4.4.2 for all those unit support and loss of military police. Later when marketplaces and cathedrals built in northern part and courthouses in southern part, the sliders gradually returned to normal 3.6.1 or 2.7.1.
All in all, the first impression is it's quite close to 1/2/2 model in late-ancient-early-medieval period in a glance. That is good, I guess.
Since my land was divided into two parts, I needed to send enough forces to southern part to keep AI from attacking, as well as rushing as many as possible (ie. usually temple plus half courthouse). So my revolution delayed until entering medieval age. Even that, my sliders dropped to 4.4.2 for all those unit support and loss of military police. Later when marketplaces and cathedrals built in northern part and courthouses in southern part, the sliders gradually returned to normal 3.6.1 or 2.7.1.
All in all, the first impression is it's quite close to 1/2/2 model in late-ancient-early-medieval period in a glance. That is good, I guess.
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