Deity - Stock
1. The lone Warrior that I had built by 2150BC went South, exploring along the western coast of that big lake and down into Chinese lands. After a short while (and a couple of Roads pillaged!) I called him back up North to try and explore Persia. I did this because I had explored all I could with the Warrior without entering Chinese territory (I did not want irritable Deity Mao to get angry with me), and because I figured there were no more civs to contact down South (this is why it took me so long to contact the Persians in my first "attempt"). The Warrior, of course, saw the second chokepoint, and my next two Settlers were sent to claim each of these.
2. In terms of city development, here's a rough outline (see the screenshots for city locations):
Delhi: Setters every 4 turns
Bombay: Worker every 5 turns (without Granary)
Madras: Workers until enough, Granary, Settlers every 6 turns
Bangalore: Temple, Granary, Wonder prebuild
Lahore: Workers until enough, Temple, Barracks
All other cities built Temples first, via poprush if they were very far from the core (i.e. the two bordering China). I'm now in the midst of getting Barracks up in my productive cities that are not busy doing something else (see Lahore, Kohlapur).
3. The tech race has been going very well for me: I got to Philosophy first, and as of 1000BC the Persians and Chinese only have Horseback Riding over me, and I yet to give them Philo. Here's the exact sequence:
Pottery
Writing (China got it the turn before I did, making it cheaper - thanks!)
Philosophy
Code of Laws (free - thanks!)
Mathematics
I debated whether I should head straight for Republic after Philosophy in order to guarantee myself some trade bait and a government change, or Literature for the Great Library gambit. I ended up choosing neither of these, opting instead to turn "back" for Math. for the Statue of Zeus. As you can see from the screenshot, the timing is just great as I will accumulate 200 Shields the turn after I disover the tech. I'm not sure if this was the best choice among the three options, but there's definitely something to be said for the security of those 4HP Ancient Cavalry.
4. REXing was relatively interesting: the AIs sent a lot of Warrior/Settler pairs into my lands, but some judicious "blocking" kept them away from the sites I knew they were going for, and allowed be to settle the middle of the continent to my satisfaction. This was more of an issue with the Persians than the Chinese because I had the Chinese effectively blocked off down South. Incidentally, doing this little REX dance is one my favorite parts of playing Deity. Then the AIs felt they should walk through my territory to the western lands, which I had yet to explore (but assumed were small due to the Continents setting). So I had to place some cities and a Worker (mining the Iron Mountain - 18 turns!) to discourage them. I like my AIs nice and malleable.
5. Plans for the future include securing the continent, because that's what Brian Boitano would do. Seriously now, it's pretty clear this is the right course, but the devil is in the details. I guess after REX is officially over my cities will build horses, which my magicians will transmute into elephants, and I'll go from there. The interesting part of the game will be trying to keep the AIs off my back long enough, and getting them to go to war with each other. Somehow I need to avoid taking the brunt of the attack from the civ I declare war on, which will be interesting given the sandwich-type geography.
6. China built the Pyramids in 1250BC...
7. Following Aqualung's example, here are some stats:
Population: 43
Settlers: 0 (one next turn)
Workers: 14 (one next turn)
Warriors: 8
Barracks: 1
Granaries: 3
Temples: 7
Wonders: 0 (Statue of Zeus in 2 turns)
Culture: 420/100000
1. The lone Warrior that I had built by 2150BC went South, exploring along the western coast of that big lake and down into Chinese lands. After a short while (and a couple of Roads pillaged!) I called him back up North to try and explore Persia. I did this because I had explored all I could with the Warrior without entering Chinese territory (I did not want irritable Deity Mao to get angry with me), and because I figured there were no more civs to contact down South (this is why it took me so long to contact the Persians in my first "attempt"). The Warrior, of course, saw the second chokepoint, and my next two Settlers were sent to claim each of these.
2. In terms of city development, here's a rough outline (see the screenshots for city locations):
Delhi: Setters every 4 turns
Bombay: Worker every 5 turns (without Granary)
Madras: Workers until enough, Granary, Settlers every 6 turns
Bangalore: Temple, Granary, Wonder prebuild
Lahore: Workers until enough, Temple, Barracks
All other cities built Temples first, via poprush if they were very far from the core (i.e. the two bordering China). I'm now in the midst of getting Barracks up in my productive cities that are not busy doing something else (see Lahore, Kohlapur).
3. The tech race has been going very well for me: I got to Philosophy first, and as of 1000BC the Persians and Chinese only have Horseback Riding over me, and I yet to give them Philo. Here's the exact sequence:
Pottery
Writing (China got it the turn before I did, making it cheaper - thanks!)
Philosophy
Code of Laws (free - thanks!)
Mathematics
I debated whether I should head straight for Republic after Philosophy in order to guarantee myself some trade bait and a government change, or Literature for the Great Library gambit. I ended up choosing neither of these, opting instead to turn "back" for Math. for the Statue of Zeus. As you can see from the screenshot, the timing is just great as I will accumulate 200 Shields the turn after I disover the tech. I'm not sure if this was the best choice among the three options, but there's definitely something to be said for the security of those 4HP Ancient Cavalry.
4. REXing was relatively interesting: the AIs sent a lot of Warrior/Settler pairs into my lands, but some judicious "blocking" kept them away from the sites I knew they were going for, and allowed be to settle the middle of the continent to my satisfaction. This was more of an issue with the Persians than the Chinese because I had the Chinese effectively blocked off down South. Incidentally, doing this little REX dance is one my favorite parts of playing Deity. Then the AIs felt they should walk through my territory to the western lands, which I had yet to explore (but assumed were small due to the Continents setting). So I had to place some cities and a Worker (mining the Iron Mountain - 18 turns!) to discourage them. I like my AIs nice and malleable.
5. Plans for the future include securing the continent, because that's what Brian Boitano would do. Seriously now, it's pretty clear this is the right course, but the devil is in the details. I guess after REX is officially over my cities will build horses, which my magicians will transmute into elephants, and I'll go from there. The interesting part of the game will be trying to keep the AIs off my back long enough, and getting them to go to war with each other. Somehow I need to avoid taking the brunt of the attack from the civ I declare war on, which will be interesting given the sandwich-type geography.
6. China built the Pyramids in 1250BC...
7. Following Aqualung's example, here are some stats:
Population: 43
Settlers: 0 (one next turn)
Workers: 14 (one next turn)
Warriors: 8
Barracks: 1
Granaries: 3
Temples: 7
Wonders: 0 (Statue of Zeus in 2 turns)
Culture: 420/100000
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