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AU601: Andydog's DAR 1 (playing Greece against Sabrewolf)

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  • AU601: Andydog's DAR 1 (playing Greece against Sabrewolf)

    Finally my DAR. I’ve found myself insanely busy with annoying RL lately, so this wee write-up has had to take a back burner until now.

    Firstly I would describe myself as an ‘intermediate’ civ player, which means that I know enough about the game to beat it on emperor sometimes, but that’s about it. I prefer playing ‘freestyle’, which to me means that I don’t bog myself down with excessive MMing (although I recognise that others enjoy this). I personally like the game to flow, and I do what feels right at the time. We’ll see how this philosophy pays off I guess!

    I had been jotting notes as I went along, but they are largely irrelevant now, not to mention boring, so I’ll provide a quick summary:

    I started out with two primary objectives:

    1. Exploration.

    I need to learn about the world. I need to secure iron, horses, and as many luxs as possible before the AI gets to them. I also need to see if there are any choke points where I can cut off AI expansion. I need to meet the other civs and get trading techs etc straight away.

    I’m playing that rascal Sabrewolf in a few other games at the moment, and in both of them he incited the world against me in war, so I’m expecting more of the same. I also know that he is a very cunning and talented player, and that he knows more about the game than me, so if I can beat off the AI while keeping up with them and him in research during the ancient age, I could be in with a chance. I did think about getting AI onto him, but decided against it in the end – he would easily be able to beat them off and would probably only serve to generate leaders for him and allow him to settler bop. Better for him to be the aggressor, take the associated reputation hits from the AI, and fork out all his cash.

    2. Get some quick cities built before War.

    Once he’s got me at war, expansion will be difficult. So I’d ideally like to get a unit city, a settler/worker city, an iron city and a luxury city built before the mangy wolf sends over the AI. After that it’ll be damage limitation until I’ve got enough defence and trade opportunities to keep the AI off my back.

    So that was the initial plan.

  • #2
    Here is how I looked at 3250 BC, after the initial ‘warrior waltz’ (your warriors waltz around your capital looking for luxs and city sites). I was unlucky during this period as I lost 2 warriors to barbs that came from nowhere. This caused a blip in production because I had to change from producing a worker to producing more warriors. I’ve also been very unlucky with goodie huts – no techs or settlers or even gold, just barbs and a useless map. Probably sabrewolf is getting all the frigging techs!
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    • #3
      Here’s how it looked at 2450 BC – the warrior waltz completed and 2nd city site selected. This city will be my worker/settler city, my capital will focus on growth to start off (granary), then military units while it grows bigger. I'm going to give my capital a bit of room - thinking long term here for when it gets past size 12.
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      • #4
        1600 BC arrived, and that’s when Sabre dished out all his hard earned dosh (or hard earned science) for his war alliance against me.

        At this point I had:[list=1][*]found the iron and horses. I had sent a settler up to take the iron (my 3rd city), and was in the process of connecting that city with a road. [*]found the choke points to the north and east.[*]sent explorers west into the lands of the Egyptians, but they were soon taken out when war started.[/list=1] Persia took be by surprise – they flooded my territory with archers and I lost a few hoplites to them, but managed to send them home wounded and bleeding all the same. It was just as well they don’t have iron, although I expect that sabrewolf will see to that.

        Egypt sent over their war chariots to attack my iron city, and the Babs sent bowmen. Fortunately my hoplites held firm, although this one was too close for comfort – I lost hoplites defending both the city and the iron from being pillaged, and was down to 1 warrior before they limped off back to where they came from.

        Here it is at 1375 BC after I resisted the first wave of AI attack. The worker on the iron is about to mine it as there doesn’t seem to be any enemy troops in the near vicinity. Athens has been on emergency troop production. I decided to settle my 4th city out of the way south near the horses on floodplains so that it could do nothing but pump out workers.
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        • #5
          At this point I’m worried. None of my cities are especially productive, sabre seems to be streaks ahead in the tech race, god knows how because I’ve been giving it everything and still he’s ahead. I’m hoping to get to philo first, but I don’t think I’ll make it somehow. Sabre usually takes that route after researching pottery. I’m praying that he doesn’t gift philosophy around if he does get it first, as otherwise I’ll find it very difficult indeed.

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          • #6
            900BC: As I suspected sabre got to philo first, but luckily he had hung onto it. I traded it around and gained tech parity with most AI’s. I also managed to get peace, although this won’t last I’m sure. In a way I’m hoping sabre will waste more money on his alliances – I need to be at war to kill any settlers the AI sends thought the choke points, and at this point I don’t want to start any wars.

            I’ve sent some settlers off to try and plug those choke points. I’ve got troops on their way over to fight the Persians, who probably won’t be far off a harbour – if I was sabrewolf I’d be giving them iron. I plan to set up shop on those eastern hills, and defend against immortals there.

            The Babs have sent over more bowmen to my iron city, but this doesn’t concern me as it’s well defended and they’ve already had their GA. Speaking of GA’s mine came and went early for very little benefit, as I expected. It looks like sabre has just gotten his – he is pulling ahead at a great rate of knots. He must be in Monarchy already – I assume him being first to philosophy helped with that.

            I got CoL’s and traded it around for money and peace. I wonder how long peace will last this time.. Will Sabre waste more of his money on more war? I hope so because it will serve my interests for now. My only quandary is what government to choose. I’m sure Sabrewolf will stay at war with me, so Monarchy is the obvious choice.

            However, I do have lots of luxs. I also need to disperse my troops to the choke points to defend my civ from there – thus military police happiness will be lacking in my core. In the end I took a risk and chose Republic. War weariness can be controlled and I really need a good science boost.

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            • #7
              My plan is now:[list=1][*]Guard those choke points with hoplites and swords, killing or blocking any AI settlers that come near them, also defending against future wars that Sabre will incite against me.[*]Get some galleys out to defend my shores against more settlers and troops.[*]Expand!!! I need more cities. My priority will be to build them around my capital, then on the sea around my landmass. After that, plug the gaps. Also need to hook up more luxs.[/list=1]490 BC: Established a Republic – growth is now much better and I can hike the science rate. More settlers are not far off and troops are on their way to the choke points. I was only 3 turns in anarchy!! My first bit of luck in this whole friggin game. If the ww does get too much, then I won’t feel so bad about changing to Monarchy later on.

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              • #8
                450 BC

                this aught to keep those Persians at bay for a bit
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                • #9
                  and here is how it looks up north. still a bit of work to do to plug that choke point. I also need to waste sabre's warrior, I'm sure he's up to mischief there.
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                  • #10
                    Do you know you can check what government other civs you've met are in from the F3 screen?

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                    • #11
                      I did actually, but only found that out this week. Cheers anyway!

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                      • #12
                        290 BC

                        That wolf boy has just paid off the civs again - I'm back at war with the world, except for the Germanics.

                        It looks like I'm slipping behind in techs - I just got currency and the others have that and Construction. I am praying that my free tech I get with the new era will be one that the others don't have, I need to keep up with everyone tech wise, otherwise I'm doomed!

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                        • #13
                          170 BC: I am very nervous. I'm two away from Construction and so are about to move into the next era, getting the free tech. I sooo need it to be one that the AI's don't have! Not because I need peace, but because I need to trade it around and establish the tech lead.

                          Looks like Sabrewolf is at war with Carthage and the Germanics. He was fishing for information as to whether I had obtained a leader yet from defending against the AI, and he slipped in that he had one. (He may or may not have, I don’t know, he’s given me bum information before so this could well be bollocks). But if he did get one then I assume he will make an AC army – I saw he got SoZ a while back. The question is, will he use this AC army in his AI battles, or will he send it trotting across the world to wreck havoc with my hoplites? I’m also having visions of a big SoD on its way over that involves heaps of Legionaries.

                          In any case I’m going to stick with my defensive strategy and plug the north and east choke points with units, cities, walls and fortresses. I’ve got my sea city pumping out galleys to defend my shores, but it isn’t producing them very quickly and I just lost one that was on its way down the Celtic east coast. I didn’t see how it died but assume it was barb galleys – it was hit a few times on the northern leg of its journey, and it also lost hps sinking an Egyptian galley, so was pretty weak at 1hp. I need to develop my galley city infrastructure but the bulk of my workers are full on trying to hook up the diamond at the moment.

                          I’ve been expanding and now have 12 cities, here is how it looks:
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                          • #14
                            My northern defense strategy is progressing slowly. Lots of bab bowmen on their way down to die horribly. I also plan to land grab that Ivory, when the opportunity arises.
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                            • #15
                              I’ve been keeping an eye on the F8 screen and see that sabre is still pulling away with cities and population. It looks like he must have at least 20 cities. I’m not too concerned about this as my overall strategy is a long term one – establish the tech lead, keep out the AI until my little corner of the world is fully settled, and then build build build to a space victory, keeping sabre at bay in the process with heaps of defense in the chokepoints and seas.
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