As I mentioned in one of my DARs for AU 503, I found late game naval movement... well, annoying. I have yet to post my final DAR, but in it I will report that due to the varying movement rates, I ended up restricting myself to primarily: 1) Cruisers as Transport escorts, and 2) Destroyers for far-reaching bombardment tasks.
In C3C, and in this respect we have not made any changes thus far to the AU Mod, movement values are as follows:
Transport 6
Destroyer 8
Cruiser 6
Battleship 5
Carrier 7
Aegis Cruiser 7
Submarine 4
Nuclear Submarine 5
Now, I don;t really know about how RL values should be reflected, but from a gameplay perspective, I propose the following:
Transport 6
Destroyer 8
Cruiser 6
Battleship 6
Carrier 6
Aegis Cruiser 8
Submarine 4
Nuclear Submarine 6
This would facilitate easier management of mixed unit-type fleets, which is desirable.
Special note re Subs: I recommend leaving Subs at 4, which will in practice likely restrict their use to remaining in port and standing underneath surface pickets. By matching Nuclear Subs to the primary fleet movement value, they can be at least partially utilized under the cover of fleet stacks.
Thoughts?
In C3C, and in this respect we have not made any changes thus far to the AU Mod, movement values are as follows:
Transport 6
Destroyer 8
Cruiser 6
Battleship 5
Carrier 7
Aegis Cruiser 7
Submarine 4
Nuclear Submarine 5
Now, I don;t really know about how RL values should be reflected, but from a gameplay perspective, I propose the following:
Transport 6
Destroyer 8
Cruiser 6
Battleship 6
Carrier 6
Aegis Cruiser 8
Submarine 4
Nuclear Submarine 6
This would facilitate easier management of mixed unit-type fleets, which is desirable.
Special note re Subs: I recommend leaving Subs at 4, which will in practice likely restrict their use to remaining in port and standing underneath surface pickets. By matching Nuclear Subs to the primary fleet movement value, they can be at least partially utilized under the cover of fleet stacks.
Thoughts?
Comment