The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The Great Bobian war still in the back of your mind, Arrian?
and this is not Spam. The increase in PC might scare Dom and make him think I am up to something.
Arrian, (and other members of GS, although most are not allowed to read this thread), I have, and am, using the Voxian war and Bobian war (Updates from Spain) as the basis for some of the attacks in my PBEMs. Suprisingly, no one has learnt anything new...
You just wasted six ... no, seven ... seconds of your life reading this sentence.
The Voxian war was pretty straightforward: bombardment is powerful.
The Bobian war was more complex:
Maneuver is powerful.
Defending someone else's (crumbling) empire is really hard.
Avoiding battle unless the odds are favoreable is generally a good idea, but not always (if you have a shot at a stack of Riders on a jungle tile and the odds are roughly even... HIT THEM!).
I wasn't actually thinking of the Bobian war, though, Krill. I was just thinking of various gambles I've tried in SP that have failed. I'm always shooting for the moon in SP.
The Voxian war was pretty straightforward: bombardment is powerful.
that and never sell maps to other humans...
ouch...in this game I will probably aim for leos (I like to build an SoD, then upgrade it when I have Feud, and it is out dated. Insta-heal is also nice). In this game I think I am going to need alot of horses. Do you think your old chariot->horseman->death and destruction will work on Dom? If I can cut his iron, I am in with a chance...
Arrian, shooting for the moon is all good and well, but when you achieve it as often as you do, some people become scared...
You just wasted six ... no, seven ... seconds of your life reading this sentence.
I don't think a mass horse rush will do well against Rome, Krill, because of legionaries. Even without legionaries, Dom will likely have vet/elite spears (barbs) and can throw up walls with ease (militaristic). Horsemen are probably best used as scouts/softeners, but you will need more punch. A knight rush might work, though... I dunno.
I fail plenty, too. I also play on a fairly low level. So it's not like I'm some sort of wizard. In fact, against someone like Dom, I'd probably get beaten like a red-headed stepchild.
ok, I noticed that Persia had 3 workers and a slave next to my warrior. I thought, what the hell, the less workers he has, the less improved terrain, and the fewer settlers to contend with.
I bopped the northern worker, and (because I'm last) noticed that the worker pair are still in reach, but an archer moved out of the FoW.
Before:
Attached Files
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Babylon discover IW 1 turn before me, and Egypt have been researching it, so I trade it to the Germanics for wheel+39 gold. It would cost me IW+4gpt+53gold to buy myst off Eygpt.
If only I had not declared war on Persia...only time will tell if that was a decent move...
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And I lose a settler to the barbs. Great. Persia has 4 vet archers heading my way. I have no chance to beat the AI, get peace or even get another pump up. Is this start similar to the ISDG start?
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er, one reg hoplite, one vet archer, and one 1 pop town to Persia, whom I declared war on my self
If I don't get peace from them I will lose my other towns (I only have 3 decent towns, 2 have barracks, my capital has a granary, but is maxed out at size 5, producing archers, while the others produce hoplites)
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