The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
80 gold is a lot to give up at this stage in the game. If I was too weak to hold on, I would have spend the money, if I could. I often back off accumulating gold, when I am weak to prevent the AI from coming for it.
Upon meeting the Romans, we had no resources to bribe alliances. We tried, lamely, to make the Romans fall for a trade of literature. But they had the resources to bribe alliances and were not shy.
It's probably not as bad as it looks. (How could it look worse?) The main problem will be waiting until the alliance breaks down before tech trading takes place. Meantime, hoplites look pretty good.......
Evidently, I'm a likable despot among those who know me best. My people are more happy than at anytime in the game
Most of the alliance against Greece can't get here in 20 turns and I presume nefarious behavior will occur within the large group of civs. We are going to tend to business at home, keeping cities closely spaced and as well protected as possible in an effort to outlast this situation.
Any and all good ideas are most welcome
How and when can we turn some civs against the perp who caused this in the first place
By the way, anyone who judges alexman insufficiently collegial for good game play should realize that there is a prisoners' dilemma problem here: if you don't do what he did, your opponent might well do it first.
However, the next rotten development was that a retreating archer stumbled into the path of a babs bowman = Bab golden age.
So, there are stacks of regular bab bowmen approaching northern cities.
Here is the question: I want these guys to attack the hoplites and definitely not to pillage. Will building walls have the counterproductive result that the AI will avoid attacking? This is a critical question for the rapidly declining hopes for continued Greek civilization.
Excuse me while I hunt for Churchillian quotes about defending beaches and fields, towns and such.....
Hmm. I don't know the answer to that, but personally I wouldn't waste the shields on walls (being non-militaristic... at 10 shields, it's worth it, IMO). 20 shields = another hoplite or archer... or catapult if you have math.
I would suspect the AI will be loathed to attack a hop in walled town. I would prefer an archer, it gets the bombardment and prevents that lucky attack form taking the town.
The archer can go out and kill that wandering warrior.
Thanks for small gains. The nefarious and greedy, but, unfortunately for us, ironless Persians just switched sides and are at war with Rome.
They may be well placed to shield us from Alex SoD. I'm not worried much about attacking towns, but a stack of legionary pillaging would put the nail in the coffin of the diminishing chances we have to compete well in this game.
Big battle with the Bab's bowmen looms in a couple of turns.
By the way, it's very important for pbem players to take their lumps when losing. It's no fun to get ahead and have the other guy quit.
Next turn, the babs sold me peace and currency for an arm and a leg.
Goals now are to hook up iron and wait for Alex SoD to work its way over here. I'm far enough behind on tech to make this feel like a Demi game
After the turn, egyptian units came into view. presumably this means Alex will bribe them to declare war next. However, all we really worry about are the neighboring babs and persians.
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