Interesting.
I run several more tests, now with moding MA exactly as in AU mods (exempt the cost of armies).
And as far as I've seen, there are much more active armies (around 70%-80% or so).
And that's the great difference compared to "armies per 15 turns with Palace" combo (maybe 10-20% active armies). What exaclty governs AI "activation" of armies is still unknown, but I think that AU mod did it better then I first anticipated.
Possibile theories:
-railroads?
-not too quick frequency of getting new armies (25 turns)?
-abudance of mobile units (like Cavalry or Knights)?
-low attack/high defense setup (so AI activates armies in order to break city defenses)?
I run several more tests, now with moding MA exactly as in AU mods (exempt the cost of armies).
And as far as I've seen, there are much more active armies (around 70%-80% or so).
And that's the great difference compared to "armies per 15 turns with Palace" combo (maybe 10-20% active armies). What exaclty governs AI "activation" of armies is still unknown, but I think that AU mod did it better then I first anticipated.
Possibile theories:
-railroads?
-not too quick frequency of getting new armies (25 turns)?
-abudance of mobile units (like Cavalry or Knights)?
-low attack/high defense setup (so AI activates armies in order to break city defenses)?
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