It's clear from the polls posted in the strategy forum by kobo1d that the Expansionist trait is considered far and away the worst trait.....and needs to be in expert hands to be exploited to its full potential. It is very map dependent, and the usefulness of the Scout all but disappears after the very early game.
One simple way to improve this trait is to make Granaries half-price. This would add some power and make it more attractive to human players, while also providing expansionist AI civs the ability to grow faster, which is what this trait should be all about.
Thoughts?
One simple way to improve this trait is to make Granaries half-price. This would add some power and make it more attractive to human players, while also providing expansionist AI civs the ability to grow faster, which is what this trait should be all about.
Thoughts?
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