Sir's points are well taken. You often can't even stop fighting and go for an SS peacefully with a big tech lead since you can easily find yourself without any uranium in the modern era despite owning half the map. After a while, moving that 100 unit MA stack loses its appeal.
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Originally posted by Sir Ralph
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Your campaign against the bug sounds a lot like jimmytrick's campaign against Culture flips (or was that Coracle?).
It was Coracle, and he got what he wanted, at least what concerns cultural conversions.
I like resource scarcity."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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In theory, if you could figure out who is trading resources to whom, you could probably sign an embargo with the civ that has the resource against the civ that is getting it and break the trade deal between the AIs that way. I've never actually tried the idea (indeed, I just came up with that particular variant a few seconds ago), but that might provide a peaceful way to get resources at least some of the time.
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I could be wrong, but I think it it's not possible to convince an AI to sign a trade embargo against a trading partner, just like you can't make an alliance without already being at war yourself.
But the statement that you have to go to war for every single resource in every single game is quite strong. See some AU501 some examples of peaceful resource trading.
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But the statement that you have to go to war for every single resource in every single game is quite strong. See some AU501 some examples of peaceful resource trading.
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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Originally posted by alexman
...just like you can't make an alliance without already being at war yourself.And her eyes have all the seeming of a demon's that is dreaming...
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Of course, trade and the embargo technique is only an option if
a) a civ has more than one instance of the resource (which gets less likely later in the game), and
b) you succeed to figure out who is trading what with whom (which gets the less accurate, the more civs are in the game)
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Originally posted by alexman
But the statement that you have to go to war for every single resource in every single game is quite strong. See some AU501 some examples of peaceful resource trading.
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Originally posted by Sir Ralph
I played exactly three games with Conquests. All three were a chase-the-resource.
I've had time to squeak in one screw-around game since AU 501, playing as Celts on Demi (hmmm )... can we say no iron? can we say no horses? can we say no saltpeter? can we say no coal?
Made for an interesting game, given GA goals, the tech catch-up, etc. As in denying myself Feudalism until the KAIs had entered the Ind Age!!
Resources are currently imbalanced, period, with too many far-reaching effects for both the player and the AI civs.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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