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  • AI artillery

    AU mod introduced more expensive artillery pieces: catapults are 30 (were 20), trebuchers 35 (were 30); whereas, AI is known to be not using them offensively. Spending 30 shields on catapult that sits in a city waited to be attacked to possibly take out 1 HP IS wasteful. It is just a prize for human player when he captures the city.

    I suggest to set build priorities for all AI's (including Koreans) to 'Never' in regards to artillery.

  • #2
    That's an interesting suggestion, and probably the correct solution if we can't make the AI use artillery properly.

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    • #3
      Done.

      Sorry, I forgot that there is a separate thread for that.

      BTW, you put reference to Balancing Goverments; the correct link is Ballancing Ground Bombardment

      You may delete this thread.

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