I'd like to add Player1's suggested reduction in the cost of the Pentagon to the proposal Alexman described. If I understand how things work correctly, the improvement in army stats won't average being as big for the Increased Army Value flag as for adding a fourth unit. Between that and losing the extra hitpoints a fourth unit provides, the new Pentagon would be clearly weaker, so a reduction in its cost seems warranted.
Announcement
Collapse
No announcement yet.
AU Mod: Re-balancing the power of Armies
Collapse
X
-
I would build the Pentagon with its current cost every time, just to give my Tank Armies +4 attack instead of +2, for example. Won't a cost reduction render the Wonder a no-brainer to build?
Of course, the Wonder is already a no-brainer in stock C3C, so maybe we want to keep it that way. So perhaps we can add the cost reduction as a second part of the proposal. What should be the cost reduction? Half price? 3/4?
Comment
-
Building the Pentagon at some point is and will remain pretty much a no-brainer, but the question of when to build it can be a bit more interesting. For example, at a lower cost, the Pentagon would be more interesting to build for a civ that gets three or four armies from ancient and/or medieval leaders but does not have strong enough units to benefit from the Pentagon in all of those armies. At the other end of the spectrum, at a lower cost, a civ at peace couldn't benefit as much (and get as much advantage over the AIs) from leaving the Pentagon available as a prebuild instead of going ahead and building it.
I'm not really sure whether it would make more sense to take the Pentagon all the way down to 200 shields or just down to 300 (compared with its current cost of 400). My current inclination might be toward 200 as making the Pentagon more interesting if a player gets enough armies from early leaders to be able to build it.
Comment
-
I don't want to be a Luddite, but I just completed a game i've been puttering away on for awhile to get a military victory on demi. All that was required was to get to modern armor, fill your armies with those units, and use settlers to speed things up. You can clear a standard map of opponent cities without any losses, even against MI defense.
It's just too straightforward, and the AI just won't build modern era armies as a threat to the human player. It would be helpful if great military leaders could not arise after the middle ages and advanced military units could not be placed in armies.
Conversely, on demi and above, at least, cultural victory by an AI civ that wins early wars is a definite possibility. They build so cheaply that they end up building all the cultural buildings and, of course, they usually get all the early wonders. If it were hard to take them down, the game would have more interest in the late stages. But all you have to do, generally, is land some armies safely on a mountain near their capital and "you win."
Here's an off topic but related idea -- as soon as the UN is built, all civs at peace automatically enter a locked alliance. When the human attacks in the final push to win, the war is immediately against everyone.
must have got up on the wrong side of the bed...where's the coffeeIllegitimi Non Carborundum
Comment
-
I'm officially placing the following under consideration in conjunction with the proposal for 1-unit, +4hp armies:
If we make the proposed change for armies, what do we do with the cost of the Pentagon?
A) Leave it at 400.
B) Reduce it to 300.
C) Reduce it to 200.
Voting will be in order of preference (ABC) format.
Comment
-
Hmmm... do we need to vote on the cost of Armies as well?
[Yes, methinks]The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
-
The revamped military academy spits out an army every 25 turns instead of building them with shields, and we've reduced the shield cost of armies to 1 to prevent disbanding them for sheilds. So the change to the nature of armies should not require rethinking any cost issues.
Comment
-
In order to make up for the large decrease in strength that is being proposed, why not gives armies a small amount of support abilities to make up for it? I don't see a problem with giving them "build roads" or "build fort" as an added bonus.
It seems as if the added attack bonus to one unit isn't too large to matter early in the game, but could make a significant difference during the later stages. This would allow armies to be useful early on where added roads or extra forts are most helpful and preserve its utility throughout all the ages.
Comment
-
Originally posted by nbarclay
The revamped military academy spits out an army every 25 turns instead of building them with shields, and we've reduced the shield cost of armies to 1 to prevent disbanding them for sheilds. So the change to the nature of armies should not require rethinking any cost issues.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
-
I hope we're getting very close to ready to lauch AU 504, so let's go ahead and get a vote started even though the Pentagon cost issue should technically wait a couple more days.
1) Yes/no: Should we adopt the following package of army changes?
Army: Add 4 bonus HP
Army: Reduce transport capacity to 1
Pentagon: Replace 'Build Larger Armies' flag by 'Increased Army Value'
Reduce cities needed to support an army to 1
A) Leave it at 400.
B) Reduce it to 300.
C) Reduce it to 200.
Comment
-
1) Yes
2) ABC
There are good arguments for and against a cheaper Pentagon, but when in doubt, keep it closer to stock.
A small Wonder like the Pentagon is different than a Great Wonder because you are under no time pressure to build it. You will eventually build it - the question is when. 400 shields in the Industrial Age is not a big deal, and 200 shields is the price of a city improvement (as cheap as a University).
I believe that there will be a more interesting strategic choice if the Pentagon remains relatively expensive, because you might decide to sacrifice an MGL to build it in the Ancient/Medieval Ages.
Comment
Comment