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AU501 - DAR3: Contact with all other civs

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  • #46
    So I have the Great Lighthouse and Dromons are 2 a penny. So there didn't seem to be anything better to do than explore, sending ships generally northward in the hope of discovering new lands. As others have commented, the AU Mod seems to have succeeded in widening the variety of AU research. The Dutch managed to get the Republic before ceremonial burial. Similarly the Egyptians and Russians had Monarchy before the wheel or Iron Working. This meant I was quickly able to trade for all the remaining ancient era techs.

    I think I'm behind in developing my island though. I shouldn't have been able to trade 2 luxuries from the Mayans before connecting my source of incense. I went into anarchy upon trading for Monarchy in 1050BC and now have the option of switching to Republic when anarchy ends next turn in 925BC.

    I'm 3 techs ahead of the nearest rival so now would seem like a good time to think about war. Some medieval infantry and pikemen should make attacking relatively easy. I'm not sure if the Statue of Zeus is going to be worth 300 shields at this tech pace but I don't want to let the Japanese have it for long (See, I was right!).

    some well-structured notes:
    contact Maya 11175BCBC, 1150BC BC contact England. Trade Map making for Maths with Eng. Peace with Sumeria for Maths for Lit+44 gold.
    1050BC contact Russia+egypt. sell the Wheel+IW+Maths for Monarchy+90 gold. Eng _ Poly+lit for currency+20 gold. Monarchy to Maya for Silks+wines+construction+290 gold!
    1000BC contact Dutch trade maths for CoL+60 gold. get Engineering. poly+lit+maths to Hittites for Phil+37g. Gift Dutch cb. buy Republic off them for currency+con+myst+hbr
    950BC contact French sell hbr for 62 gold.
    Attached Files

    Comment


    • #47
      DAR 3 - PART I

      Keep in mind that I was writing all of this as I went and I have not gone back to edit:

      AU 501, Stock game, Emperor level

      STATUS AS OF 825 BC (end of the last DAR)
      8 Cities (with 34 pop points)
      Units: 13 Workers, 9 Warriors, 5 Swordsmen, 5 Catapults, 1 Curragh
      Techs: All ancient techs other than Republic, Construction, and Currency
      Gov't: Despotism (Monarchy research completed this turn)
      Contacts: Japan, Hittites, Sumeria, Egypt, Russia
      Wonders: The Great Lighthouse
      City Improvements: 4 Barracks, 4 Granaries, 4 Temples, 1 Library, 2 Harbors

      Slider set to 20% Lux, 80% Research (42 bpt, -16 gpt)

      NOTE: For this DAR, I am no longer going to report population changes and production completions unless they are important to the larger picture.

      800 BC: 1 Dromon, 1 Temple, 1 Harbor, 1 Swordsman complete. BIS Ardent bombards barb camp and swordsman attacks, more swordsmen move into position. Contact with Maya. Sold Horseback Riding to the Maya for 134 Gold. All catapults moved to Smyrna so they can bombard any barb galleys I might lure near there with my Dromon (assuming the barb galleys don't kill the Dromon outright next turn).

      775 BC: 1 Swordsman complete. 3 barb galleys move near my Dromon. Dromon bombards barbs and retreats to the Southeast (the barb galleys should follow along the coast so my catapults can bombard them). Swordsmen attack the barb camp again and one swordsmen is promoted to elite, more swordsmen move into the marshes.

      750 BC: 1 Swordsman complete. 3 barb galleys chase the BIS Ardent. Catapults come out and bombard the barb galleys down to 1 pip each, followed by an attack by the BIS Ardent. BIS Ardent retreats AROUND the barb force back into Smyrna (gotta love seafaring trait + Great Lighthouse ). Swordsmen attack barb encampment again and defeat it, +25 gold for the treasury. HOLY SH***T!!!! I actually got a free tech from the goody hut!!!! "The Patzinal tribe has taught us Currency!" Tears of joy I tell you, tears of joy.
      Attached Files
      Long-time poster on Apolyton and WePlayCiv
      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
      7th President of Apolyton in the 1st Civ3 Democracy Game

      Comment


      • #48
        DAR 3 - PART II

        730 BC: 2 Swordsmen complete. Japan completes the Mausolleum of Mausollos (thank the lord almighty that can't start their GA). The BIS Ardent runs out, kills a barb galley, and retreats back into port.

        710 BC: 1 Harbor complete. Culture in Caesarea expands. The BIS Ardent takes out the last barb galley near Smyrna. Contact with England. Horseback Riding and Writing sold to England for 294 Gold.

        690 BC: 1 Harbor complete, 2 Swordsmen complete.

        670 BC: 1 Dromon complete, 1 SWordsman complete.

        650 BC: Constantinople expands to Pop 8. 1 Dromon complete. Begin Anarchy.

        630 BC: -

        610 BC: Forest chop the previous turn completes a Dromon in Varna.

        590 BC: Japan is building the Temple of Artemis. The English are building the Great Wall. Another island is found far off to the west... seems to be yet more jungle. I am finally exploring the Hittite island south of the Sumerian/Hittite island.

        570 BC ALT: Anarchy ends, Monarchy begins. Hittites are building the Temple of Artemis.

        550 BC: 1 Swordsman complete. 1 Worker joins Constantinople, expands Pop to 9.

        530 BC: 2 Swordsmen complete, 1 Dromon complete. Russians are building the Great Wall. Slider to 20% Lux, 10% Research (8 bpt, -6 gpt).

        510 BC: Construction reserach complete. Advance to Middle Age. Monotheism received for free. Research starts on Feudalism.

        490 BC: 1 Dromon complete, 1 Swordsman complete, 1 Catapult complete. Contact with French. Writing sold to France for 108 Gold.

        470 BC: 1 Swordsman complete, 1 Harbor complete. Egyptians start building the Great Library.

        450 BC: -

        430 BC: 1 Swordsman complete. Hittites building the Great Library.

        410 BC: 1 Swordsman complete, 3 Dromon complete, 1 Cathedral complete. Wonder prebuild started.

        390 BC: 1 Dromon complete. Japan is building the Statue of Zeus.

        370 BC: 1 Swordsman complete. Japan is building the Great Library. Sold Philosophy to England for 49 Gold. Sold Monarchy to Russia for 199 Gold. Sold Currency to Sumeria for 118 Gold. Switched production over in several cities from Dromons to Settlers.

        350 BC: 1 Swordsman complete, 1 Dromon complete. The BIS Ardent, BIS Audacious, BIS Dauntless, BIS Endeavor, BIS Glorious, BIS Illustrious, BIS Luminous, BIS Magnificent, BIS Majestic, and BIS Nemesis took a force of 14 Swordsmen and 6 Catapults Nicaea to the tile just SW of Osaka, Japan and then bombarded Osaka - WAR WITH JAPAN HAS BEGUN.

        330 BC: 1 Settler complete. No Japanese units have attacked us over the turnbreak (this seems odd, but my units are in prohibitive stacks...). Japan is building the Great Library. 6 Catapults and 5 Dromons bombard Osaka. Elite Swordsman attacks a 1/3 Japanese Spearman AND PRODUCES A MILITARY GREAT LEADER!!!!!!!!!! (I feel like one of those Mexican soccer/football announcers about to scream "GOOOOOOOOOAAAAAAALLLLLL!!!!" Osaka taken and the Harbor survived! Man, this is INCREDIBLE luck so far... MGL shipped aboard the BIS Glorious back to Nicaea. We'll save him for when an Army would be more useful (I happen to know from experience that crusader armies can be a source of true terror, not to mention ancient cav armies ). My exploring curragh found a large area of whales with no land nearby this turn. Bombarded a Japanese Galley down to 1 pip, but retreated remaining Dromons ashore.
        Attached Files
        Long-time poster on Apolyton and WePlayCiv
        Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
        7th President of Apolyton in the 1st Civ3 Democracy Game

        Comment


        • #49
          DAR 3 - PART III

          310 BC: Hittites demand Ivory and tell him to go packing. 1 Swordsman complete. Sumerians complete the Temple of Artemis. Hittites are building the Great Library. Egyptians are building the Great Library. Egyptians complete the Great Library. Russians are building the Great Wall and the Hanging Gardens. My prebuild changed to the Statue of Zeus (4 turns!) The BIS Majestic, BIS Audacious, BIS Magnificent, BIS Luminous, BIS Nemesis, and BIS Dauntless perform shore bombardment upon approaching Japanese units. Swordsmen attack wounded Japanese units, 2 are promoted to Elite. Bulk of forces advance to a forest tile 2 north of Kyoto. The BIS Intrepid, BIS Illustrious, BIS Endeavor, and BIS Ardent knock another Japanese galley down to 1 pip and retreat back into port. City of Chalcedon founded in the former marshes north of Smyrna

          290 BC: 1 Swordsman complete, 1 Dromon complete, 1 Settler complete. Sumerians are building the Hanging Gardens and the Great Wall. Main stack moved to within 1 tile of Kyoto. Another Swordsman promoted to elite from killing a Japanese warrior (landed from a 1/3 galley). Secondary stack heads West against Edo. Exploratory curragh spots what must be the Dutch borders from the whale area. The BIS Audacious, BIS Dauntless, BIS Glorious, BIS Illustrious, BIS Intrepid, BIS Luminous, BIS Magnificent, BIS Majestic, and BIS Nemesis form into the First Imperial Navy and are sent around the north side of Japan to a point north of Edo... I pray the Japanese don't start my Golden Age while they are en route around the island to Kyoto.

          270 BC: No Japanese forces attacked over the turn break. First Imperial Navy moves around the island to the West. Catapults north of Kyoto bombard a small stack of Japanese forces that moved behind me. BIS Sovereign loads a Settler and a Swordsman and embarks for the near Western island. Secondary swordsman force moves West to within 1 tile of Edo. Warrior on ivory tile killed by the Elite Imperial Guard (GL-proucing unit ) out of Osaka (and covered by another elite swordsman). Contact with the Dutch. Sold Polytheism and Construction to the Dutch for Republic.

          STATUS AS OF 270 BC
          10 Cities (with 48 pop points)
          Units: 10 Workers, 9 Warriors, 24 Swordsmen, 6 Catapults, 12 Dromons, 1 Curragh
          Techs: All ancient techs, only Middle Age tech is Monotheism (7 turns from Feudalism)
          Gov't: Monarchy
          Contacts: All
          Wonders: The Great Lighthouse (Statue of Zeus in 2 turns)
          City Improvements: 5 Barracks, 4 Granaries, 5 Temples, 1 Library, 7 Harbors, 1 Cathedral
          Attached Files
          Long-time poster on Apolyton and WePlayCiv
          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
          7th President of Apolyton in the 1st Civ3 Democracy Game

          Comment


          • #50
            Oh, since the stack view covered over the mini-map on that last screenshot:
            Attached Files
            Long-time poster on Apolyton and WePlayCiv
            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
            7th President of Apolyton in the 1st Civ3 Democracy Game

            Comment


            • #51
              Originally posted by ZargonX
              330 - Found the mighty whale breeding grounds
              heh - good name for it
              Long-time poster on Apolyton and WePlayCiv
              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
              7th President of Apolyton in the 1st Civ3 Democracy Game

              Comment


              • #52
                Originally posted by ZargonX
                Since it's been brought up, I'll just complain now I've finished the course, and in my countless elite victories, I did not get a single MGL the entire game. Not a one. And don't even get me started on the SGL's
                I must have stolen all of your luck through some quirk of the Apolyton ISDG chatroom. Just got my first MGL during this DAR period and I even popped Currency from the home island goody hut.
                Long-time poster on Apolyton and WePlayCiv
                Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                7th President of Apolyton in the 1st Civ3 Democracy Game

                Comment


                • #53
                  I must have stolen all of your luck through some quirk of the Apolyton ISDG chatroom. Just got my first MGL during this DAR period and I even popped Currency from the home island goody hut.
                  Don't make me add your name to the "curse" list along with Dom...
                  I make movies. Come check 'em out.

                  Comment


                  • #54
                    Originally posted by Arnelos
                    quote:
                    Originally posted by ZargonX
                    330 - Found the mighty whale breeding grounds
                    heh - good name for it
                    Um, could someone please let me know where this is? I've contacted everyone, but apparently haven't found it (yet).

                    Thanks,

                    Steven
                    "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

                    Comment


                    • #55
                      Re: DAR 3 - PART I

                      Originally posted by Arnelos
                      Slider set to 20% Lux, 80% Research (42 bpt, -16 gpt)
                      Arnelos (or anyone else), how do you determine bpt? I mean other than looking at the F1 screen and running a 10-key to add all the numbers--too involved for my tastes.

                      I guess I'm asking, "Is there a 'quick and dirty' (IOW lazy) way to determine bpt?"

                      Thanks,

                      Steven
                      "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

                      Comment


                      • #56
                        The F1 screen shows it. You have to to add them for all the cities.
                        I wish they had a total count like the food box or shield box.

                        Comment


                        • #57
                          Re: Re: DAR 3 - PART I

                          Originally posted by steven8r


                          Arnelos (or anyone else), how do you determine bpt? I mean other than looking at the F1 screen and running a 10-key to add all the numbers--too involved for my tastes.

                          I guess I'm asking, "Is there a 'quick and dirty' (IOW lazy) way to determine bpt?"

                          Thanks,

                          Steven
                          I eventually gave up on it in this game (actually, pretty quick), but I've made a practice in some of the democracy games and PBEMs I'm in to literally count the number of beakers to a tech and attempt to plan ahead on number of beakers per turn at different research rates so I waste as few beakers/gold as possible (even adjusting the slider on the last turn of reserach will generally waste at least some amount of beakers/gold once your empire grows, since each 10% difference in slider amounts to a lot of commerce).

                          I really don't want to go to that much trouble for an SP game, though. I play SP games for fun. If I have to open a spreadsheet during an SP game to calculate things, it's no longer fun.
                          Long-time poster on Apolyton and WePlayCiv
                          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                          7th President of Apolyton in the 1st Civ3 Democracy Game

                          Comment


                          • #58
                            to literally count the number of beakers to a tech and attempt to plan ahead on number of beakers per turn at different research rates so I waste as few beakers/gold as possible
                            I think I just figured out how much MM is too much for me.
                            "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

                            Comment


                            • #59
                              Originally posted by ducki

                              I think I just figured out how much MM is too much for me.
                              I think a lot of us who MM that much in democracy games don't want to do it quite as much in SP games. In the democracy games you have time between each turn, so you can sit back and try to calculate the best possible option.

                              Comment


                              • #60
                                I'll continue where I left off.


                                570BC: entering the middle ages, first, to my knowledge. Feudalism as freebie. With a religious civ i'd probably switch to Feud now and fight, but i don't want to lose too much time in anarchy. Maintenance is a killer already, 22gpt total, and the money i built up on trading techs is drained. I can research at 40% with a surplus now, which would be 35 turns on Monotheism/Engineering. Since i don't see a good alternative, and Republic is out of question, so be it. I think i'll go along the top branch first, so it will be Monotheism.

                                410BC: England demanded Construction, and declared war when i declined.

                                350BC: Mayans demand Currency, then declare war.

                                290BC: the marsh is almost drained, i'm going into anarchy.

                                230BC: Russia just declared war...

                                210BC: we are now a republic. Made peace with Japan for their 90g.

                                170BC: Egypt wants HBR and does not declare war when i reject! Also i just found the french: they gave me 176g (all they had) for - gasp - writing! They are at war with the Mayans, and won't survive much longer i think.

                                70BC: finally, contact with the Dutch.


                                At this point, Sumeria is the only other civ in the middle ages, on everyone else i have a comfortable tech lead (Sumeria lacks Feudalism and Monotheism). After reading the other DARs, i think i should have gone to war with Japan earlier. However, the empty islands west of me are still unsettled, i should have gone there earlier, too.
                                In the long run i will surely take the japanese island, the jungle to the west, and probably the Sumerian/Hittite island. Then i'll have to see if i want anything else.
                                Attached Files

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