So I have the Great Lighthouse and Dromons are 2 a penny. So there didn't seem to be anything better to do than explore, sending ships generally northward in the hope of discovering new lands. As others have commented, the AU Mod seems to have succeeded in widening the variety of AU research. The Dutch managed to get the Republic before ceremonial burial. Similarly the Egyptians and Russians had Monarchy before the wheel or Iron Working. This meant I was quickly able to trade for all the remaining ancient era techs.
I think I'm behind in developing my island though. I shouldn't have been able to trade 2 luxuries from the Mayans before connecting my source of incense. I went into anarchy upon trading for Monarchy in 1050BC and now have the option of switching to Republic when anarchy ends next turn in 925BC.
I'm 3 techs ahead of the nearest rival so now would seem like a good time to think about war. Some medieval infantry and pikemen should make attacking relatively easy. I'm not sure if the Statue of Zeus is going to be worth 300 shields at this tech pace but I don't want to let the Japanese have it for long (See, I was right!).
some well-structured notes:
contact Maya 11175BCBC, 1150BC BC contact England. Trade Map making for Maths with Eng. Peace with Sumeria for Maths for Lit+44 gold.
1050BC contact Russia+egypt. sell the Wheel+IW+Maths for Monarchy+90 gold. Eng _ Poly+lit for currency+20 gold. Monarchy to Maya for Silks+wines+construction+290 gold!
1000BC contact Dutch trade maths for CoL+60 gold. get Engineering. poly+lit+maths to Hittites for Phil+37g. Gift Dutch cb. buy Republic off them for currency+con+myst+hbr
950BC contact French sell hbr for 62 gold.
I think I'm behind in developing my island though. I shouldn't have been able to trade 2 luxuries from the Mayans before connecting my source of incense. I went into anarchy upon trading for Monarchy in 1050BC and now have the option of switching to Republic when anarchy ends next turn in 925BC.
I'm 3 techs ahead of the nearest rival so now would seem like a good time to think about war. Some medieval infantry and pikemen should make attacking relatively easy. I'm not sure if the Statue of Zeus is going to be worth 300 shields at this tech pace but I don't want to let the Japanese have it for long (See, I was right!).
some well-structured notes:
contact Maya 11175BCBC, 1150BC BC contact England. Trade Map making for Maths with Eng. Peace with Sumeria for Maths for Lit+44 gold.
1050BC contact Russia+egypt. sell the Wheel+IW+Maths for Monarchy+90 gold. Eng _ Poly+lit for currency+20 gold. Monarchy to Maya for Silks+wines+construction+290 gold!
1000BC contact Dutch trade maths for CoL+60 gold. get Engineering. poly+lit+maths to Hittites for Phil+37g. Gift Dutch cb. buy Republic off them for currency+con+myst+hbr
950BC contact French sell hbr for 62 gold.
). Swordsmen attack barb encampment again and defeat it, +25 gold for the treasury. HOLY SH***T!!!!
Man, this is INCREDIBLE luck so far...
MGL shipped aboard the BIS Glorious back to Nicaea. We'll save him for when an Army would be more useful (I happen to know from experience that crusader armies can be a source of true terror, not to mention ancient cav armies
). My exploring curragh found a large area of whales with no land nearby this turn.
Bombarded a Japanese Galley down to 1 pip, but retreated remaining Dromons ashore.
First Imperial Navy moves around the island to the West. Catapults north of Kyoto bombard a small stack of Japanese forces that moved behind me. BIS Sovereign loads a Settler and a Swordsman and embarks for the near Western island. Secondary swordsman force moves West to within 1 tile of Edo. Warrior on ivory tile killed by the Elite Imperial Guard (GL-proucing unit
) out of Osaka (and covered by another elite swordsman). Contact with the Dutch. Sold Polytheism and Construction to the Dutch for Republic.
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